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Elements of Zolian

Elements.png

Thanks to Alvino for the elemental table!

Elements in Zolian are different from what you might remember. There is no dark or light. And three new elements are added: Rage, Sorrow, and Terror.

Hunting and the elements:

Monsters will have offensive (attack) elements and defensive elements just the same as you. How these react is shown in the table above. Each table shows a different tier of fas and as you can see, fas really amplifies your damage. So be sure to fas yourself. Fas only works as a buff, so do not fas monsters!
When reading the table, the far left column shows attack element. The top row shows the defense element. Where they intersect is how the damage is amplified. Green is less damaging whereas red is the highest. As you can see, any belt is better than no belt. But, as soon as you start hunting you will be finding belts. Belts are important part of your defense! And necklaces are a huge part of your attack damage. 

Please understand that Void will not be the best/easiest/all-around belt choice for defense!!! Water and wind are also strong elements against void.  You can get one shot from becoming dependent on void belts!!! This isn't Dark Ages. There will be time when you come across a mob with an attack element of Rage, Sorrow, or Terror. Since we do not have belts of Rage, Sorrow, or Terror, you need to check the element table to find your best belt. For rage attack, you can use either Holy or Void; Sorrow attacks, use Holy; Terror, use Void. Secondary defense element will also help a bit, and you can get these from things such as shields or the cleric's jugs. Your secondary defense will show on F1 panel. This way you can mix and match.

For example: If you have a void belt, your defense will be void. You can equip a Wrapped Gust Jug (Cleric) or a Shield of Gust aswell for a bit of protection from Wind attacks. Like I said before, wind is also a bit strong against Void, so using a secondary defense of wind can help when you are attacked by wind.  

Certain races are also immune to certain elements. Elemental bane (Half-elf) mitigates elemental damage by 33%.
For their defensive elements, you want to use an attack that will do the most damage. This means necklaces and of course elemental spells. So if you come across a monster with defense element of water, you will want to use an earth attack/necklace. Same as their attack elements, we will see mobs with a defense element of Rage, Sorrow, or Terror and we don't have necklaces for them. For Rage use Holy attacks; Sorrow use Void; and Terror, use either Holy or Void. Arcanus spell MSPG is a Terror attack and is weakest against Void, Rage, and Terror defenses! If you wanted to increase MSPG damage, then try equipping a holy orb. Secondary offense elements are obtainable from Arcanus orbs, Atlantean weapon (half-elf ability), quivers, certain weapons, and more. Secondary offense element will also show on F1 panel.

 

On a side note: When you get a weapon with an elemental variance at the end such as "of flame" or "of dusk", it does not act as a secondary attack element. What happens is, the piece of gear has a chance to proc (programmed random occurrence) the variance onto the target being hit. So, for example, if I equip a Dragon Slayer of Flame, and start hitting a mob, there will be a chance the main hand or off hand or both (whichever hand it is in) will cast a fire attack. 

Shield variances are different. If you were to equip a Floga Bronze Shield of Gust, your secondary defense element will be fire (Floga) and the shield will be able to proc a wind attack (Gust). You can see the different types of shield variances at the bottom of the page here

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