54 items found for ""
Blog Posts (6)
- The Dead Have No Mercy
I awoke from a dream with sweat on my brow, A nightmare that stuck to reality somehow. I feel Tagor has gained even more unrest, I felt something calling so I get dressed. Tout guides me to where the ground is tilth, but past that I discover a forest of filth. Shadows chase and bloody trees roam, I take time to jot this down in my tome. A ghostly house and werewolves that howl, In the air I sense darker things on the prowl. I sat in the pew at this abandoned church, I hear a mumbling that sends me to search. Past rubble stands a lich I thought was of hearsay I realize Gigean was not here to pray. "Secrets of the dark have now been set free!" I watch in awe as he points a finger to me. "Arise arise! Buried heroes of the past your only desire now is to do what I asked. Elysium was never a place for you, Hades can't comprehend what I do! A corpse is all I need to succeed I control those that do not bleed. Join me by giving them a second chance, together we will sing for their macabre dance." The earth crumbled and moans grew loud the smell of dirt and suddenly a crowd. I fled to Loures to speak of this news The dead have no mercy, so what will you choose? Zolian news: Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. But ONLY if Carn is awake. Hurry before he goes back to sleep! "Till next level" experience curve has been adjusted for post 99 levels. Thanks to some hoarder, the banks have made an adjustment. Everything that is bundled (enemy, flowers, gems, etc.) will now be in a separate option from single items. You'll see next time you visit your closest bank! Poor Tagor is surrounded by terrible dungeons. Filth Forest has been discovered and is now open to any adventurer lvl 250+. Two shiny new rings and a comfy cloak have been discovered in Filth Forest. Better get that cloak in preparation for cold weather! GIGEAN HAS BEEN DISCOVERED! He has been experimenting on the dead! Now he believes the dark art of Necromancy should be learned by any caster. Found deep in Filth Forest, he can convert you to a Necromancer and teach your many EXCITING spells. Let the undead do the killing! Dennis in Voidsphere Camp has ranged attacks and spells to teach Sharpshooters ! After a long meditation, Nareth in Druid Circle is ready to teach his Shaolin Monk students about the snake, crane, tiger, and dragon. The debuff Blind will no longer halt movement on mobs. It will reduce their hit chance by 25%. Updates to site: Many changes to jobs with added skills/spells. Rings added Hallowed Cloak added Eireann's rumors updated for Carn. Filth Forest added to hunting page . Added starting levels for areas on the hunting page . The time has come for jobs! There are 3 so far with skills and spells. And they are VERY impressive and very strong. So much more to come so keep an eye out. I am so glad to see so many people back on Zolian! Remember, once you get access to the Advanced Camp in CR, complete some quests for Helnnis and save up some gold, you will be able to cast nice buffs on your group. Everyone MUST be on the map with Carn and grouped with whoever buys the buffs to receive them. You may also be able to catch a sweet exp boost from Death! You never know. Filth forest is a hunting area for those starting at 250 and also leads to Gigean. There is a special map where the ghosts are 500. Those drop a special ring you might like after picking a job. Please let me know if you see any errors on the site or have any questions. Feel free to reach out in game. I am mostly on May or Emerald currently. Or you can world shout using "!enter to reach out to anyone logged in! -There is also a Hallow's Treat game happening on Zolian Discord. Claim a box for some candy!! I'LL SEE YOU AROUND! Don't let the shadows catch up! HAPPY 4th BIRTHDAY ZOLIAN!!! (October 22) HAPPY HALLOWEEN! P.S I hope you enjoy the button gifs I made for Necromancer, Sharpshooter, and Shaolin Monk on the classes/jobs page. You might even recognize one in game! More to come.
- The fight continues..
Updates to Zolian: Helnnis in the Adventurer’s Guild Camp needs some help gathering items for research, killing creatures, scouting out the depths, and defeating a nasty void cleric roaming the depths. Check in with her once you get there. We need to help the guild keep the remains and depths under control. An armorsmith has joined the ranks of the Adventurer’s Guild. Fourtrai can help you advance in your armor journey. He will also reforge armor that was previously worn by a hero of the Goblin War to fit you and your needs. Turns out, it is the best armor you have worn! The Forward Camp is being rolled out! The more we scout and make our way through the depths, the more this camp will be set up. If you make your way down that far, keep an eye out for the camp. (After Cthonic Depths 17) Now that the Cthonic Depths are being uncovered, we are learning we need more than just our usual classes to fight these creatures. Masters of all kinds are learning to harness different types of skill books and spell books to prep for the fight. We have learned a bit about them. As they continue to test out and practice these jobs, you can discover the paths in order to prepare yourself to take an oath. Jobs are becoming available but are not complete. With jobs coming out, we must all make sacrifices. They want more experienced Aislings to take an oath and fight alongside them. You will now require more experience to level each time. However, you can carry more of that experience to use at another time. A balance has been placed on our vitalities in order for us to align and realign our stats for good reason. Keep in mind: those who face these challenges will either perish or come out stronger. Ethos Prime needs your help in the Voidsphere camp. Once you reach level 400, speak to him so you can stop the destruction of the realm. Once you help him, he will give you something in return that will help you traverse the Voidsphere without fear of falling to your doom. Do you ever feel like you belong to a certain town/village/nation? Sign up to be a citizen! That way, whenever you use recall, you will be brought back home to the inn. Just speak to the innkeeper wherever you want to become a citizen. Speak to any innkeeper to renounce your citizenship. If you are not a citizen, then you will recall to Pravat Cave. Updates to website: Quests page has been updated to add reputation points, extra/new quests, and added a separate page for Draconic Omega . Page isn't completely finished, but you can still view it. All classes spells have been updated to add recall. All classes armors have been updated to add Rouel's armor (different for each class) for level 475. Class page has been updated to add a few Jobs and their requirements. Armorsmithing on the Smithing page has been updated to add armor qualities and requirements up to Runic. Eireann's Rumors has been updated to reflect the change in hp/mp gain. Cthonic Remains hunting page has been updated to add Cthonic Depths. Race page has been updated to add pictures of each race. F1 Status Panel page has been updated to add boxed EXP location. So far, I believe the only jobs anyone has picked up are Shaolin Monk and Sharpshooter. I am working my way to Moonstone quality armor to get Samurai on my Defender/Monk. Dark Knight might be currently unobtainable due to lack of Assassin Guild reputation points. But this way you can have a sense of what you need if you would like to choose Dark Knight. As always, let me know if you need help, have any questions or see any errors. Thanks for stopping by! Good luck on your adventures~
- Have you heard the groans coming from under House Macabre?
The path through House Macabre has been unearthed and is ready for adventurers. Tales from the new discovery have been circulating...Have you heard?: House Macabre has been silent and dead, no hope, just graves on every path instead. The occasional cat's purr in the study, or the cellar with a history of being bloody. Sitting on dismal land with buildings that are tattered. Beneath is an underworld where cthonic creatures are scattered. Sounds of rattling bones and a beetle's scurry, muffled moans and the satyr's stomps of fury. The dark cleric's echoing chants will make you sweat. The deeper you travel the more monstrous they get. Then you hear the striking of hooves and a swing of a blade, you spot a rider rapidly approaching on his sinister crusade. This rider does not speak nor breathe a sigh, But his fierce stance and invisible gaze catches your eye. In his shadow you are overcome with dread, Alas, the rider you see has no head. Kopfloser Reiter lifts his scythe in the air- that beautiful weapon rumored to be rare. You have the chance to take what is his, or flee to camp for what the guild gives. Quick! His gallop is swifter than your mind, decide now and enjoy the grind! Updates to Zolian: Loures Castle is now open to the public. Speak to Sir Uhric at Loures entrance to be transported free of charge! Rezti in the Royal Apothecary next to the throne room sells upgraded crystals for the Arcanus kind. Tagor and Mileth Dojo now offer automatic skill and spell training. See the mundanes for more info. Passage to House Macabre and Cthonic Remains have been discovered. All are welcome to travel and hunt their creatures. Cthonic Remains has two safe camps with mundanes on floor 15 and floor 31. You will be safe within the camps and they sell rations such as scrolls for easy port to CR entrance or base camp. Due to the passage to HM and CR being found, new weapons have been discovered : Enhanced Primitive Spear, Black Cat, Nagetier Dagger, Necromancer's Cross, Reiter Scythe. A new job has been rumored: See Nareth to see if you are qualified to become a Shaolin Monk! The type of gear you use will give you Gear Points (GP) and it is shown on your stat (g) panel. This will be useful in the future. Stat Reallocation is now only available to those level 400+ and you will not lose your racial stats. Updates to my website: New Weapons added. House Macabre hunting page added. Cthonic Remains hunting page added with locations to entrance. Eiriann's Rumors have been updated for stat reallocation and both dojos. Arcanus Crystals and Orbs have been updated due to addition of Rezti. Blacksmith, mining, amor smith, and wilflowers are now all on one page. New memories obtained. Cthonic Remains is a ton of fun! You can hunt up to level 500 and still gain exp and ability points at the lowest floors. Please check it out when you can. The camps are an amazing addition. The mundanes' functions are not complete so there is so much more to come from CR. You will be safe to rest/afk at both camps. When you get to the camp on Level 15 (60, 83), there will be a guard that blasts any mob that comes near. You cannot earn exp/loot if you drag a mob over, but it's amazing to watch. When you get to the base camp, speak to Youn about rations. If you need help getting there, send May/Maylynn a whisper, or reach out on Discord. Thank you so much to Blessing for helping me out with everything! From the website to the game, you have been there to help every time. Most likely you can find me around Cthonic Remains! So I better see you there!
Other Pages (48)
- X: Eireann's Rumors | May's Site
Rumors from the Tavern Drop a succubus hair into Mileth Altar and you will find yourself among beautiful pillars and flowers all around. Follow the path and enter the Temple of Light in order to improve your health and/or mana with your experience. HP: BaseHP × 500 = exp needed (50hp each meditation) MP: BaseMP × 500 = exp needed (25mp each meditation) The amount of health and mana you gain each level depends on your con and wis, respectively: HP gain: 5 × con × .65 MP gain: 5 × wis × .45 For Job/Ability levels: HP gain: 5 x con x 1.23 MP gain: 5 x wis x .9 T he max hp/mp gain will be 300 each level up. This happens around 93con and 134wis. For Job/Ability levels, max hp/mp gain will be 1,000 each level. This should happen around 163con and 223wis. Mileth Altar has a chance to gift you a weapon depending on your level. Quality will be from uncommon-forsaken. Luck will also increase your chances. Check weapons for a list. Undine Altar has a chance to gift you accessories such as shields and belts. A list will be updated soon! There are 2 dojos where you can hang out just to improve your skills/spells! Mileth Training Center : (17,84) You can use sleep hunter here or talk to Kousai to improve all your skills for 100k or 3 spells for 200k. There are 2 different rooms for sleephunter. The one upstairs is much bigger and is for lvl 75+ (I believe). Tagor Training Hall : (28, 76) Talk to Voluspa and he will give you an option to train all your skills for 100k or 3 spells for 200k. Both dojo's automated training will give you unlimited time and the server will automatically use your skills or spells on a dummy once you have paid. You cannot move, or your skills/spells will stop. If for some reason you do, walk towards the opening in the fence to be brought back to the mundane again. World Shout : Here we use the guild chat as a way to talk to the world. "!enter In order to change colors in chat, use {= and any letter from a-x. Anything typed after this letter will be posted in a different color. The x is invisible Hairstyle and color : To change your hairstyle or hair color, all you have to do is talk to the NPC in Mileth Barber (31,83) or Abel Barber (13,8). They both charge 5k gold for a new style and 20k gold for color. You will be able to see what it looks like on you and change your mind without being charged! NEW: Bottled Hair Dyes! Be sure to check it out. Realign your Chi: Seshbab is now allowing Aislings to reallocate stats! You will keep your racials stats. Stat Reallocation above 400: 500 + (current lvl - 250) = points received Improving damaged gear: Callum in Mileth Tavern knows a way to improve damaged gear and detail it up to uncommon. Ameen in Undine Tavern can upgrade to Rare! Got beef with another Aisling? Take it to a PVP map! We all know about the arena, but there are 2 maps in Abel and one in Mileth. Abel PVP: Abel coast. To be revived from ghost form, please enter the hut at (8,29). Abel Black Market. To be revived, talk to Yves. Mileth PVP: Wayside Park->Wayside Arena (1,22). To be revived, talk to Pit Master. UPDATE: Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. Visit any inn to renounce citizenship and pick where you would like to become a citizen. Get the spell Recall to return to the inn. (Once every hour) If you choose to renounce citizenship, you will be in Exile. Your recall takes you to Pravat Cave. Try "resting" on a bed to recover your wounds. "Drinking" from the water barrels in Mileth dojo can replenish your mana. Throw gold in the bank and watch it grow.
- II: Classes and jobs | May's Site
Classes and Jobs Arcanus Cleric Berserker Defender Monk Assassin These classes are not what Temuair remembers. After you choose your race in the tutorial, you are then sent to choose a class. These chapters can help you learn a bit about who they are, skills, spells, and any other special things about them. Once you master, you will learn about the different jobs available. Check these pages for the requirements. Please understand that jobs are still a work in progress . You can find which quests give reputation points on the quest page. Assassin's guild is not available yet, but I wanted to post the current requirements for Dark Knight so everyone can get an idea and farm for that DS. Also, be aware that these requirements can change. Necromancer Necromancer Sharpshooter Sharpshooter Shaolin Monk Shaolin Monk Samurai Samurai Dark Knight Dark Knight
- IV: Hunting Grounds | May's Site
The Hunt I will complete this with areas to hunt, levels of each map/floor, drops, and anything else special about that hunting ground. I would like to know everyone's opinions about how I have each hunting page set up. Should I take away anything? Add anything? Please let me know on Discord. That way I can do the rest of the pages similar. Mileth Crypt 1+ Woodlands 1+ Abel Dungeon 21+ Piet Dungeon 15+ Pravat Cave 60+ Oren 130+ North Pole 30+ Astrid 75+ Necropolis 120+ Dubhaim 150+ VoidSphere 275+ Mehadi 48+ While on a hunt, you can click on a mob to learn more about them: When you click a mob, the information will show up at the top of your screen. On the left, you will have the name, level, current HP/max HP, size of mob, AC (armor class-The higher the number, the more damage mitigation), Will (magic resistance-The higher the number, the higher the spell mitigation/reduction of effectiveness), and O:offensive element and D:defensive element. This info will also show in your orange pull down notification bar as well as system message pane (shift f). On the right, you will see just the level and offensive and defensive elements. Elements : The mob's offensive and defensive element aren't always the same. For offensive (attack ) elements , you will want to choose a belt that has the best defense against it. In a lot of cases, it could just be the same exact element as the attack. In the Scorpion's case, it has an attack element of Fire, so the best belt to use would be Fire. You could also use Void if you don't have a Fire belt. Before I go on...Please understand that Void will not be the best/easiest/all-around belt choice for everything!!! Water and wind are also strong elements against void. You can get one shot from becoming dependent on void belts!!! This isn't Dark Ages... For their defensive elements , you want to use an attack that will do the most damage. This means necklaces and of course elemental spells. So our example Scorpion from above has the defensive element of Fire. We will want to use a water necklace or sal spell for the most damage. For more about elements check the element page . Armor Class (AC): AC is another thing we will need to pay attention to. The higher the AC, the more damage is mitigated. In other words, you will be doing less damage each strike. In order to lower AC, you will need armor rending skills (such as titan's cleave or hurricane kick), seals or cradhs, or "of rending" weapons/offhands. Certain mobs will have a low AC and high will, therefore are best for bashers. Be aware that the same can happen to you. Mobs are able to cast cradhs and use armor rending skills on you. To raise your AC, you will want to wear the highest level of gear that you can wear, and have aite, spectral shield/defensive stance, etc. Your fully geared dex affects AC as well. Magical attacks are not affected by AC. So if you are casting elemental spells, you do not need render their armor... Will (Magic Resistance): Just like AC, the higher the Will, the higher the resistance to magic. Any attack spell (such as ard sal) or debuff spell (such as seals) will be affected by will. The defender's skill Wrath Blow is the only thing that can lower a target's will , but also raises the defender's threat. Mobs with low will are best for casters. An Aislings will can only be raised by gear. Physical attacks such as assails are not affected by Will. Crowd Control (CC) : Things such as dark chain, halt, blind, suains, and pramh are known as crowd control. All classes learn some form of CC. These will also come in handy for long ranged attacks. Not only can these stop a monster, but some will also increase the damage of the next attack. Each spell/skill is special in it's own way. Some can be broken through attacks and some are removed after a certain time. Some mobs can ao sith themselves if you cast any CC skill/spell on them. The cleric skill, Smite, is also considered a CC skill as it freezes the target. When facing a boss, do not use CC. They will ao sith causing you to go through your armor rending skills/spells again. Which with a higher will, could cost you some time. Other than bosses, you can try out everything you have to find what best works for you and your playstyle. Everyone will choose a different type they like and that is okay. Other Hunting Tactics: Mobs are very similar to our builds when it comes to AC and Will. There will be tank, common, and caster mobs. Tank mobs will have a higher AC and low will. Caster mobs have a higher will with low AC. Common mobs are pretty balanced. Knowing this, you will be able to identify these kind of mobs while hunting. In the beginning, you will most likely see common. For higher levels, there are areas that are better suited for soloing. As an example, Dubhaim Castle will be best for solo bashers. For casters, Astrid would be better. I think the best advice when solo hunting is to get fas and have a good set of belts and necklaces. I want to repeat this again... Void belt does not protect from all of the elements. I understand it is impractical to have a whole set of belts and necklaces and change them out every single time you move on. But we also get a chance to apply secondary defense and offensive elements, so you can find the best build for you. There are also races than can be immune to certain elemental damage. Elemental Bane (Half-elf) reduces elemental damage by 33%. There are so many ways to go about it, but I just want to get everyone to remember...a Void belt is not like a dark belt from Dark Ages . Also, it would be a great idea to carry potions with you. Lauren in Mileth and Gilath in Rionnag sell potions. You can get ard ioc deums from Mileth Altar as well. Hunting Basics Pirate Ship 190+ Lynith Sea 220+ House Macabre 75+ Cthonic 150+ Filth Forest 250+