top of page

56 results found with an empty search

  • Tagor Dungeon | May's Site

    Tagor Dungeon Necropolis Necropolis will be a place you have to travel through at least twice: Once for Artur's Gift and once for Lau's Discipline. To get entry, please see the quests here . Necropolis is filled with death and demons. What more could you want? The creatures here might be holding on to something you will need! Quick tips: there is an abandoned church deep in Necropolis where you can take refuge for a bit. Avoid puddles.

  • Astrid | May's Site

    Astrid South of Suomi, you will find the popular fields of Astrid. There are special monsters who may look familiar, but some looks are deceiving. Word of advice: Watch where you step! And careful wandering around the Center. If you feel some burning you should probably escape. NEW: Front Lines added to bottom of page. Astrid is best for levels 75 until around level 130 when the exp starts to drop off. Front Lines The scene of a brutal war, and the end of a hero's life. Next to Astrid, you will find the front lines, where the Great Goblin War happened and many lives were lost. A bit of goblins are roaming this field still, but you might find things from the past lying around on this field. Quest associated with this map is Eternal Love.

  • Sharpshooter | May's Site

    Sharpshooter Ethos Prime has been leading the fight against Draconic Omega in the Voidsphere with Dennis there to assist. Dennis, a traveler from Adventurer's Guild, has learned the fighting style of the many robots in that realm. After research, adjustments, and perfecting it himself, he is ready to guide others to become Spec Ops Sharpshooter. Take the skills and spells from Voidsphere throughout the land of Temuair yourself! Learn Sharpshooter Skills Spells Must see Dennis at the Voidsphere camp with the following requirements: Any mix of Assassin, Monk, Berserker, or Defender Level 450 Master Adventure's Guild Reputation-6 (check quest page for rep points )

  • House Macabre | May's Site

    House Macabre South of Tagor is a dark and decaying land scattered with bones. Zombies have made it their home. You can escape to one of the studies to find wisps and black cats, but below you will find the mutated creatures of the cellars. It is here you will also find the entrance of Cthonic Remains.

  • Nobis Ruins | May's Site

    Nobis Ruins These ruins on the outskirts of Oren have been discovered and cleared enough for us to explore. To get here, go to the end of Oren Island Ruins (28,18). Once you walk through the door, there will be a gateway (23,31). Once you pass through, continue to Nobis (1,11). Once you are here, stop by Blackbeard (49, 51) who can help you find some buried treasure in the ruins. Vivi also resides here (33,42).

  • Necromancer | May's Site

    Necromancer Learn Necromancy Spells Skills Gigean will be the one to teach Aislings who have mastered any mix of cleric or arcanus the job of Necromancer. To find him, go to the Abandoned Church deep in Filth Forest. Here you will find a hidden entrance to his dwelling. Requirements: Any Cleric or Arcanus mix Master level 250 Necromancers have started to make themselves known in Temauir. After quiet research and grotesque experiments, Gigean is now willing to teach others the way of Necromancy. This will include summoning an undead army and using dark magic to bend what we thought we could keep tame. If the macabre is what your after, seek Gigean.

  • Dubhaim | May's Site

    Dubhaim Behind the docks of Rucession lies the darkest castle in Temuair: Dubhaim. This castle has the temple where Sgrios followers went for worship. And thought the temple may be empty, the fiends still crawl through castle. You can find the dark maze entry located in Dub West 6-1.

  • Eastern Woodlands/ Western Woodlands | May's Site

    The Eastern and Western Woodlands What's not to love about the woods? The sun is shining, flowers in bloom, buzzing bees, and howling wolves. Oh, the magical things you will find in the woods. Might even pick up a few weapons here. Eastern Woods and Western Woodlands are connected maps. The Woodland Ecotone connects to Eastern Crossroads (24,8) and Western Woodlands 12 (49,25). A safe area, know as Dwarven Enclave, can be found in Western Woodlands between maps WW4 and WW5. There is a Dwarf who spends his time there. When it comes to hunting, EW is best for levels around 1 until about 90. WW is best for levels around 30 until 135. Eastern Woods Western Woodlands Eastern Woods Western Woodlands

  • Filth Forest | May's Site

    Filth Forest Out past the farms of Tagor lies a forest filled with grotesque creatures not for the faint of heart. Deadly shadows and werewolves roam this forest waiting for a feast. Deep in this forest is an abandoned church that houses someone who can teach clerics how to weave a dark magic that favors the undead. Quiet haunted if you ask me.

  • Cleric | May's Site

    Cleric Casting curses, giving heals, and bashing monsters down with a chain mace. Group up with a Cleric and if you are sent to Hell, your Cleric can pull you back. Clerics contain a book filled with restorative powers, buffs, debuffs, and strong attacks that would surprise you. They also have a cure for it all! Spells Skills Wrapped Jugs Spells Skills Blink can be learned from Dennis at the VoidSphere Camp . To enter the camp, you must be level 275 and drop a Succibi Hair (black) into Mileth altar. Walk down the path and into the portal to find the camp. I have noticed Clerics carrying around these wrapped jugs with different colored gems attached to them. Seems to be some sort of elemental defense (seen on F1 panel: Secondary Defense). Only Master s of insight 155 and higher seem to carry them. I found Gilath one day in Rionnag Apothecary and bought a jug for 3.5mil gold . Upon further inspection, I discovered there is more to this jug! ( Stat adjustments : +1500HP, +3AC, +2str/+4con, +5will, +5dmg, +10regen)

  • Mileth Crypt | May's Site

    Mileth Crypt Mileth Crypt The crypt in Mileth is still filled with insects, rodents, demons, and the undead. However, if you travel deeper, you will end up in the burial site for royalty, which hold new monsters to hunt and a book you might need to keep an eye out for. There are four entrances to Mileth Crypt : The obvious main entrance (89, 50); Mileth Inn (34, 44) right behind Camille (2, 2) connects to Mileth Crypt 5 (2, 3) Warm Cottage in Mileth Village(68, 80) next to the dresser (1, 8) connects to Mileth Crypt 10 (44, 3) Mileth Training Center(18, 84) right next to the stairwell leading up(2, 4) connecting to Mileth Crypt 23 (16, 29). Royal Crypt can be reached at the end of Mileth Crypt on Floor 30 (17, 21). For the Necra Scribblings quest, please check here . I separated the lists for Mileth Crypt and Royal Crypts just for ease. You can also use the search bar in the table for certain monsters or loot. ((Please let me know if you would like to see more added to this page/tables so I can do this for all hunting grounds!!)) Royal Crypt

  • Maps | May's Site

    Navigating Probably one of the first maps you will see. I have added coordinates to where these selections take you! Mileth : Upper Selection-Mileth Village "The bridge" (54,2) Scroll location Lower Selection- Mileth Village way (14, 8) Walk up to (1,8) to enter Mileth Rionnag : Entrance (32,58) Scroll Location-(28,18) near statues behind the shops Eastern Woodlands : Eastern Crossroads Entrance (11,22) Non Hostile map Western Woodlands : Western Crossroads Entrance (47, 25) Hostile map Abel : Abel Port way (13,13) Scroll Location . Walk to (10,20) to enter village Pravat Cave : Southern Pravat Entrance (26,24) Non Hostile map Piet : Piet Village Way (16,2) Scroll Location . Walk to (21,10) to enter village. Loures Harbor : Entrance (34,2) Loures : Loures Outskirts (13,8) Walk to (1,7) to enter the Castle Barracks or talk to Sir Uhric. Scroll Location: Castle Barracks (35,16) Bridge Kasmanium Mines : (25,47) Walk to (24,27) to enter the mines Cascading Falls : (18,8) This map connects all 3 maps. If you enter this map, and walk back into the same port you will see a different version of this same map: Mileth Harbor : (44,16) Buy scrolls from Dente! Rionnag Harbor : (54,23) Near Isaias! Abel Docks : Abel Port (14, 64) Closest to Lau and the entrance to Abel Crypt Arena : (7,11) Walk to ~(12,9) to enter the arena. Pravat Cave : Southern Pravat Entrance (34,24) Non Hostile map Tagor : Entrance (22,98) Scroll Location- (28,81) Right infront of Tagor Dojo Shinewood Forest : (13,22) Not a used hunting ground YET House Macabre : Road (10,17) Non hostile map. Walk to (10,1) To enter hunting grounds Lynith Beach : Beach Access (17,9) Go to (12,19) to enter South Lynith Beach where the Pirate Ship is located. Or go (9,0) to enter North Lynith Beach. Oren : Oren Island City (57, 168) Non hostile map and Scroll Location Cascading Falls : (18,8) This map connects all 3 maps. Walk to (9,11) to enter another map: Rucesion : Village (27,39) Scroll Location Karlopos Beach : (39, 42) Hunting ground not open YET Dubhaim Castle : (25,47) Non Hostile map Cascading Falls : (9,11) This map connects all 3 maps. Walk to (9,0) to enter another map: Undine : Right selection- Undine Village Path(13,16) Scroll Location Left Selection- Undine Village (10,87) Closest to Tavern Astrid : Astrid Entrance (8,10) Non Hostile map Front Lines : Forward Camp (9,18) Non Hostile map Not the same as Adventurer's Guild Forward Camp Mehadi Swamp : Mehadi Entrance (2,5) Non Hostile map Suomi : Suomi Village Way (16,2) Scroll Location . Walk to (16,15) to enter village Mount Giragin : Northern Crossroads (17,7) Hunting ground not open YET North Pole : (2,11) Non Hostile map Cascading Falls : (9,0) This map connects all 3 maps.

©2024 by My Site. Proudly created with Wix.com

bottom of page