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- X: Eireann's Rumors | May's Site
Rumors from the Tavern Drop a succubus hair into Mileth Altar and you will find yourself among beautiful pillars and flowers all around. Follow the path and enter the Temple of Light in order to improve your health and/or mana with your experience. HP: BaseHP × 500 = exp needed (50hp each meditation) MP: BaseMP × 500 = exp needed (25mp each meditation) The amount of health and mana you gain each level depends on your con and wis, respectively: HP gain: 5 × con × .65 MP gain: 5 × wis × .45 For Job/Ability levels: HP gain: 5 x con x 1.23 MP gain: 5 x wis x .9 T he max hp/mp gain will be 300 each level up. This happens around 93con and 134wis. For Job/Ability levels, max hp/mp gain will be 1,000 each level. This should happen around 163con and 223wis. Mileth Altar has a chance to gift you a weapon depending on your level. Quality will be from uncommon-forsaken. Luck will also increase your chances. Check weapons for a list. Undine Altar has a chance to gift you accessories such as shields and belts. A list will be updated soon! There are 2 dojos where you can hang out just to improve your skills/spells! Mileth Training Center : (17,84) You can use sleep hunter here or talk to Kousai to improve all your skills for 100k or 3 spells for 200k. There are 2 different rooms for sleephunter. The one upstairs is much bigger and is for lvl 75+ (I believe). Tagor Training Hall : (28, 76) Talk to Voluspa and he will give you an option to train all your skills for 100k or 3 spells for 200k. Both dojo's automated training will give you unlimited time and the server will automatically use your skills or spells on a dummy once you have paid. You cannot move, or your skills/spells will stop. If for some reason you do, walk towards the opening in the fence to be brought back to the mundane again. World Shout : Here we use the guild chat as a way to talk to the world. "!enter In order to change colors in chat, use {= and any letter from a-x. Anything typed after this letter will be posted in a different color. The x is invisible Hairstyle and color : To change your hairstyle or hair color, all you have to do is talk to the NPC in Mileth Barber (31,83) or Abel Barber (13,8). They both charge 5k gold for a new style and 20k gold for color. You will be able to see what it looks like on you and change your mind without being charged! NEW: Bottled Hair Dyes! Be sure to check it out. Realign your Chi: Seshbab is now allowing Aislings to reallocate stats! You will keep your racials stats. Stat Reallocation above 400: 500 + (current lvl - 250) = points received Improving damaged gear: Callum in Mileth Tavern knows a way to improve damaged gear and detail it up to uncommon. Ameen in Undine Tavern can upgrade to Rare! Got beef with another Aisling? Take it to a PVP map! We all know about the arena, but there are 2 maps in Abel and one in Mileth. Abel PVP: Abel coast. To be revived from ghost form, please enter the hut at (8,29). Abel Black Market. To be revived, talk to Yves. Mileth PVP: Wayside Park->Wayside Arena (1,22). To be revived, talk to Pit Master. UPDATE: Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. Visit any inn to renounce citizenship and pick where you would like to become a citizen. Get the spell Recall to return to the inn. (Once every hour) If you choose to renounce citizenship, you will be in Exile. Your recall takes you to Pravat Cave. Try "resting" on a bed to recover your wounds. "Drinking" from the water barrels in Mileth dojo can replenish your mana. Throw gold in the bank and watch it grow.
- II: Classes and jobs | May's Site
Classes and Jobs Arcanus Cleric Berserker Defender Monk Assassin These classes are not what Temuair remembers. After you choose your race in the tutorial, you are then sent to choose a class. These chapters can help you learn a bit about who they are, skills, spells, and any other special things about them. Once you master, you will learn about the different jobs available. Check these pages for the requirements. Please understand that jobs are still a work in progress . You can find which quests give reputation points on the quest page. Assassin's guild is not available yet, but I wanted to post the current requirements for Dark Knight so everyone can get an idea and farm for that DS. Also, be aware that these requirements can change. Necromancer Necromancer Sharpshooter Sharpshooter Shaolin Monk Shaolin Monk Samurai Samurai Dark Knight Dark Knight
- IV: Hunting Grounds | May's Site
The Hunt I will complete this with areas to hunt, levels of each map/floor, drops, and anything else special about that hunting ground. I would like to know everyone's opinions about how I have each hunting page set up. Should I take away anything? Add anything? Please let me know on Discord. That way I can do the rest of the pages similar. Mileth Crypt 1+ Woodlands 1+ Abel Dungeon 21+ Piet Dungeon 15+ Pravat Cave 60+ Oren 130+ North Pole 30+ Astrid 75+ Necropolis 120+ Dubhaim 150+ VoidSphere 275+ Mehadi 48+ While on a hunt, you can click on a mob to learn more about them: When you click a mob, the information will show up at the top of your screen. On the left, you will have the name, level, current HP/max HP, size of mob, AC (armor class-The higher the number, the more damage mitigation), Will (magic resistance-The higher the number, the higher the spell mitigation/reduction of effectiveness), and O:offensive element and D:defensive element. This info will also show in your orange pull down notification bar as well as system message pane (shift f). On the right, you will see just the level and offensive and defensive elements. Elements : The mob's offensive and defensive element aren't always the same. For offensive (attack ) elements , you will want to choose a belt that has the best defense against it. In a lot of cases, it could just be the same exact element as the attack. In the Scorpion's case, it has an attack element of Fire, so the best belt to use would be Fire. You could also use Void if you don't have a Fire belt. Before I go on...Please understand that Void will not be the best/easiest/all-around belt choice for everything!!! Water and wind are also strong elements against void. You can get one shot from becoming dependent on void belts!!! This isn't Dark Ages... For their defensive elements , you want to use an attack that will do the most damage. This means necklaces and of course elemental spells. So our example Scorpion from above has the defensive element of Fire. We will want to use a water necklace or sal spell for the most damage. For more about elements check the element page . Armor Class (AC): AC is another thing we will need to pay attention to. The higher the AC, the more damage is mitigated. In other words, you will be doing less damage each strike. In order to lower AC, you will need armor rending skills (such as titan's cleave or hurricane kick), seals or cradhs, or "of rending" weapons/offhands. Certain mobs will have a low AC and high will, therefore are best for bashers. Be aware that the same can happen to you. Mobs are able to cast cradhs and use armor rending skills on you. To raise your AC, you will want to wear the highest level of gear that you can wear, and have aite, spectral shield/defensive stance, etc. Your fully geared dex affects AC as well. Magical attacks are not affected by AC. So if you are casting elemental spells, you do not need render their armor... Will (Magic Resistance): Just like AC, the higher the Will, the higher the resistance to magic. Any attack spell (such as ard sal) or debuff spell (such as seals) will be affected by will. The defender's skill Wrath Blow is the only thing that can lower a target's will , but also raises the defender's threat. Mobs with low will are best for casters. An Aislings will can only be raised by gear. Physical attacks such as assails are not affected by Will. Crowd Control (CC) : Things such as dark chain, halt, blind, suains, and pramh are known as crowd control. All classes learn some form of CC. These will also come in handy for long ranged attacks. Not only can these stop a monster, but some will also increase the damage of the next attack. Each spell/skill is special in it's own way. Some can be broken through attacks and some are removed after a certain time. Some mobs can ao sith themselves if you cast any CC skill/spell on them. The cleric skill, Smite, is also considered a CC skill as it freezes the target. When facing a boss, do not use CC. They will ao sith causing you to go through your armor rending skills/spells again. Which with a higher will, could cost you some time. Other than bosses, you can try out everything you have to find what best works for you and your playstyle. Everyone will choose a different type they like and that is okay. Other Hunting Tactics: Mobs are very similar to our builds when it comes to AC and Will. There will be tank, common, and caster mobs. Tank mobs will have a higher AC and low will. Caster mobs have a higher will with low AC. Common mobs are pretty balanced. Knowing this, you will be able to identify these kind of mobs while hunting. In the beginning, you will most likely see common. For higher levels, there are areas that are better suited for soloing. As an example, Dubhaim Castle will be best for solo bashers. For casters, Astrid would be better. I think the best advice when solo hunting is to get fas and have a good set of belts and necklaces. I want to repeat this again... Void belt does not protect from all of the elements. I understand it is impractical to have a whole set of belts and necklaces and change them out every single time you move on. But we also get a chance to apply secondary defense and offensive elements, so you can find the best build for you. There are also races than can be immune to certain elemental damage. Elemental Bane (Half-elf) reduces elemental damage by 33%. There are so many ways to go about it, but I just want to get everyone to remember...a Void belt is not like a dark belt from Dark Ages . Also, it would be a great idea to carry potions with you. Lauren in Mileth and Gilath in Rionnag sell potions. You can get ard ioc deums from Mileth Altar as well. Hunting Basics Pirate Ship 190+ Lynith Sea 220+ House Macabre 75+ Cthonic 150+ Filth Forest 250+
- Tagor Dungeon | May's Site
Tagor Dungeon Necropolis Necropolis will be a place you have to travel through at least twice: Once for Artur's Gift and once for Lau's Discipline. To get entry, please see the quests here . Necropolis is filled with death and demons. What more could you want? The creatures here might be holding on to something you will need! Quick tips: there is an abandoned church deep in Necropolis where you can take refuge for a bit. Avoid puddles.
- Necromancer | May's Site
Necromancer Learn Necromancy Spells Skills Gigean will be the one to teach Aislings who have mastered any mix of cleric or arcanus the job of Necromancer. To find him, go to the Abandoned Church deep in Filth Forest. Here you will find a hidden entrance to his dwelling. Requirements: Any Cleric or Arcanus mix Master level 250 Necromancers have started to make themselves known in Temauir. After quiet research and grotesque experiments, Gigean is now willing to teach others the way of Necromancy. This will include summoning an undead army and using dark magic to bend what we thought we could keep tame. If the macabre is what your after, seek Gigean.
- Cleric | May's Site
Cleric Casting curses, giving heals, and bashing monsters down with a chain mace. Group up with a Cleric and if you are sent to Hell, your Cleric can pull you back. Clerics contain a book filled with restorative powers, buffs, debuffs, and strong attacks that would surprise you. They also have a cure for it all! Spells Skills Wrapped Jugs Spells Skills Blink can be learned from Dennis at the VoidSphere Camp . To enter the camp, you must be level 275 and drop a Succibi Hair (black) into Mileth altar. Walk down the path and into the portal to find the camp. I have noticed Clerics carrying around these wrapped jugs with different colored gems attached to them. Seems to be some sort of elemental defense (seen on F1 panel: Secondary Defense). Only Master s of insight 155 and higher seem to carry them. I found Gilath one day in Rionnag Apothecary and bought a jug for 3.5mil gold . Upon further inspection, I discovered there is more to this jug! ( Stat adjustments : +1500HP, +3AC, +2str/+4con, +5will, +5dmg, +10regen)
- Blank Page | My Site
F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes Rumors Gear Quests Hunting Grounds Memories Links Search New Things
- Samurai | May's Site
Samurai Requirements: Master-Level 250 Dual class Defender and Monk or Monk and Defender 7 Mileth Reputation 5 Loures Reputation Moonstone Ancient War plate or Moonstone Ancient War Sheath armor in inventory. Once you meet the requirements, head to Sir Grey in Loures Castle throne room. More information to come.
- Shaolin Monk | May's Site
Shaolin Monk Become Shaolin Monk Skills Gear Requirements: Master-Level 325 Any dual class with Monk 5 Mileth Reputation Black Belt degree White, yellow, orange, green, purple, blue, brown, red, and black belts in inventory. Once you are ready and meet the requirements, talk to Nareth in Druid Circle just before the Sapphire Stream. You will need to turn in all your belts for your Multi-colored Zen Beads. For the longest time, Nareth has been quiet and still in the Druid Circle. He has been in deep meditation, learning the ways of the snake, crane, dragon, and tiger... unlocking a new wisdom. He is now ready to accept students.
- Zolian Introduction | May's Site
Welcome to Zolian Chapters Death... was that all that was left? The gods have left us. The king is gone. Temuair is in chaos. The dream has ended . Prologue Zolian may look like Dark Ages, but it is a completely different ga me. Current state is Beta! I have pointed out many differences in this guide and many of them are noticeable especially the classes and races. It is based on Dungeons & Dragons (D20), Final Fantasy Series, Diablo, World of Warcraft, Zelda se ries, Elders Scrolls Series, and many other MMORPGs. ~This is a fansite and guide for Zolian. My name is May . Come join us~ Many thanks to everyone in Discord who shared valuable information. Thank you VampBluBunnys for helping me fix up this guide. A huge thank you to Alvino for this masterpiece!! Game Master Death Game Master Scythe The fight continues.. Have you heard the groans coming from under House Macabre? Updates to Zolian and my Website! News for Zolian
- Draconic Omega | May's Site
Draconic Omega Dennis, a traveler from the Adventurer's Guild, has discovered a wormhole that connects our world to the realm of the Voidsphere. The population there can be quiet hostile. According to Ethos Prime, this has been the way since their creation. Draconic Omega has caused the vibrational pull in the Voidsphere and is hiding out in the Shadow Tower. Ethos Prime has a mission for us: fight our way up the tower to defeat Draconic Omega and relieve them of this rift. But don't go alone as these mobs are different from what we are use to. Watch your step on the way to the tower. There are some things you will need to remember before reaching Draconic Omega: The entrance to Shadow Tower is located in the Enclave Apex. You must take down at least five tanks for safe entry into the tower. Once one Aisling enters the tower, the entire group will be pulled through the portal. Make sure everyone in your party is ready before you step foot inside. The tower contains five floors filled with deadly machines. Floor five has two extra rooms that each house a giant snakelike creature. They seem to be protecting a precious power source you will need to collect. You must find where to take these sources on floor five to get Arc Zeta and Neo Zeta online. They each contain a processing core that will guide you to where Omega hides. You must have the two processing cores in order to transport your entire party to Zenith. We must help Ethos Prime. We don't know the scale of Draconic Omega's pull yet. And I am sure Ethos Prime has ways to assist us in our efforts as well as any weapons or gear we find along the way... Good luck.
- Defender | May's Site
Defender Best let defenders take the threat of the hunt. Their armor and Auras are unmatched. They are so strong, they can stun a room with a single stomp. They will be popular among the goblins and dragons you encounter along the way. Make friends with defenders, as they will always come to the rescue. Skills Spells Skills Spells