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46 items found for ""

  • V: F1 Status Panel | May's Site

    Advanced Stats Panel Information from this page can also be found dir ectly in game in the item Zolian Guide. There is more info in that guide for basics so please check it out! The advanced stats panel will become your new friend. Once you hit insight 255 and stats hit 255, you will need to open this panel to check your insight and stats. Pressing F1 will show this extra information: Map# : This correlates to your current .map file in your installation folder Insight : Your players level Rank : Your players advanced level Latency : Connection speed/quality to the server, round-trip ping is calculated. Base Stats : These are your ungeared stats Gear Stats : These are the stats granted by your equipped items. Full Stats : These are your geared stats (Base + Gear) ​ ​ Offense : DMG : Boost to dps output after Armor is calculated. Amp : Your elemental offenses and defenses are multiplied by the value. (Affected by fas) Support/Secondary Offense : This is your secondary equipped element for offense (such as crystals/orbs. Atlantean weapon element shows here.) Defense: AC (Armor Class) : Mitigation is 1% per point. Obtained from armor and dex. Regen : Strength of health and mana regeneration. Obtained from armor. Support/secondary Defense : This is your secondary equipped element for defense. Obtained from shields and wrapped jugs. ​ Exp Boxed : Exp you have gained is no longer limited to about 4.3b exp. Instead of checked the box on your "g" panel, check F1 for your accurate amount. Saving Throws: Fortitude : Is the percentage of hits you take that are mitigated by 33% (10% of con) Reflex : Is the percentage of physical attacks you completely dodge and receive no damage. Increases with armor only. Reflex replaces hit. Obtained from armor. Will : Is the percentage of magical attacks you mitigate and reduce their effectiveness. Increases with armor only. Will replaces MR. Obtained from armor. Enhancements: These are various equipment enhancements which grant you bonuses or effects (such as bleeding or spikes).​ ​

  • Mehadi Swamp | May's Site

    Mehadi Swamp Marshy, smelly, confusing Mehadi Swamp. This swamp belongs to none other than Shreek himself! You'll need access before chasing those vipers or mukuls around. Speak to Donkan to find out how to befriend Shreek! Don't get lost in the shifting swamp.

  • III: Gear | May's Site

    Gear Weapons & Shields Information from this page can also be found directly in game in the item Zolian Guide. There is more info in that guide for basics so please check it out! Item Quality Variances There are different variances for weapons, shields, and armor. To see what points you have all together, check F1 panel. ​ Weapon: Aegis (2% or 4%): Casts magic reflect (Deireas Faileas) Vampirism (2% or 4%): Absorbs health; 7% DMG dealt with 1 point, 14% DMG dealt with 2 points. Ghosting NEW! (2% or 4%): Absorbs mana; 7% DMG dealt with 1 point, 14% DMG dealt with 2 points. Haste (2% or 4%): Decrease cooldown timers for assails, abilities, and spells; 25% with 1 point 50% with 2 points. Bleeding (2% or 4%): Bleed the target 2% health over 7 seconds Rending (2% or 4%): Remove 10 armor for 30 seconds. Reaping (1%): Has a chance to instantly kill monsters (Monsters only) Gust/Quake/Rain/Flame/Dusk/Dawn (3% or 6%): Elemental weapon procs that increase based on level. ​ Armor: Embunement : 1 Reflex Blessing : 2 DMG Mana : 250MP Reinforcement : 1 AC, 250 HP Spikes: Attacks reflect a % of damage back at attacker 3% per piece of gear. Gramail : 2 Will Deoch : 10 Regen, -2AC Ceannlaidir : 1 STR Cail: 1 CON Fiosachd: 1 DEX Glioca : 1 WIS Luathas : 1 INT Sgrios: 2 STR, 1 AC, -10 Regen ​ Shield: Floga: Fire Zephyr: Wind Thalassa: Water Laspi: Earth Agios: Holy Skia: Void Accessories Armor Note: Anything Epic-Mythic that drops from a mob will make a sound and have a colored highlighter letting you know it's there. Damaged items can be fixed by Callum in Mileth Tavern or Ameen in Undine Tavern. Tarnished (after piling) can be repaired by many NPCs including Callough in Mileth Armor shop. Damaged : -2AC Common : No adjustment. Base stats Uncommon : All stats +1 +1 dmg +100 hp Rare : All stats +1 +1AC +2dmg +1reflex +1will +500hp/100mp Epic : All stats +2 +1AC +2dmg +2reflex +2will +5regen +750hp/250mp Legendary : All stats +3 +2AC +15dmg +4reflex +4will +10regen +1000hp/500mp Forsaken : All stats +4 +3AC +20dmg +5reflex +5will +20regen +1500hp/1000mp Mythic : All stats +5 +5AC +25dmg +6reflex +6will +30regen +2500hp/2000mp Gear Points Gear points or GP will be displayed in Stat panel (or g panel). Gear points will be used for access to certain hunting areas. Once more information is released and are used in game, I will update here as well. For now, your gear points are based on the quality of your gear, as well as the blacksmith and armor smith tiers to weapons and armor. Here is their worth: Quality: Damaged: -100 Common: 0 Uncommon: +50 Rare: +100 Epic: +200 Legendary: +400 Forsaken: +500 Mythic: +1000 Armor Smith: Copper: +50 Iron:+100 Steel: +150 Forged: +200 Elven: +250 Dwarven: +350 Mythril: +450 Hybrasyl: +600 MoonStone: +800 SunStone: +1000 Blacksmith: +1: +50 +2: +100 +3: +200 +4: +300 +5: +400 +6: +500 ​ ​ ​

  • Cthonic Remains | May's Site

    Cthonic Remains House Macabre has been silent and dead, no hope, just graves on every path instead. The occasional cat's purr in the study, or the cellar with a history of being bloody. Sitting on dismal land with buildings that are tattered. Beneath is an underworld where cthonic creatures are scattered. Sounds of rattling bones and a beetle's scurry, muffled moans and the satyr's stomps of fury. The dark cleric's echoing chants will make you sweat. The deeper you travel the more monstrous they get. Then you hear the striking of hooves and a swing of a blade, you spot a rider rapidly approaching on his sinister crusade. This rider does not speak nor breathe a sigh, But his fierce stance and invisible gaze catches your eye. In his shadow you are overcome with dread, Alas, the rider you see has no head. Kopfloser Reiter lifts his scythe in the air- that beautiful weapon rumored to be rare. You have the chance to take what is his, or flee to camp for what the guild gives. Quick! His gallop is swifter than your mind, decide now and enjoy the grind! There are three entrances to Cthonic Remains in House Macabre Yard 4: (10,28) House Macabre study 4-1, go down to the cellar 4-3, and enter the first door at the top of the screen (10,1). There are two other entrances: (93,12) Macabre Study 4-2 ->(2,3) Cellar 4-5-> door at (1,4) or go to door (6,18) in cellar 4-5->(1,15) in Cellar 4-4. While in CR, there are two safe camps: Adventurer's Guild Camp (base camp) on level 15 (61, 83) and the Adventurer's Advanced Camp on level 31. Both camps carry rations you may need on the hunt and both are safe from the wandering abominations so feel free to rest here. The scrolls sold by Youn at base camp will port you either to CR entrance or base camp. They cost 150k a piece. The Adventure Guild is now asking for help cleaning up Cthonic Remains and gathering items. Please meet with Guild Leader Helnnis on Adventurer's Advanced Camp (Floor 31) to receive the quest. Once you complete three of the clean up quests, you will get the port to Advanced camp on the scroll. NEW: Helnnis has a few more quests for you to discover Cthonic Depths. Monster Forward SpecOp Camp after Cthonic Depths 17 is now open for a rest. Guild Officer Anna does not have any tasks yet. More on these camps with be updated once they are in game so stay tuned! Cthonic Depths

  • Oren | May's Site

    Oren Oren is a beautiful seaside port that has been overrun by pirates! Even though the ones roaming the city are not aggressive, they have great memory. So be sure not to tease one and run. Outside of the city is the Oren Jungle with an armorer (Jungle 10-11) and blacksmith (Jungle 15). There are ruins that you should avoid since pirates are quite hostile there, unless you are strong enough.

  • Tagor Dungeon | May's Site

    Tagor Dungeon Necropolis Necropolis will be a place you have to travel through at least twice: Once for Artur's Gift and once for Lau's Discipline. To get entry, please see the quests here . Necropolis is filled with death and demons. What more could you want? The creatures here might be holding on to something you will need! Quick tips: there is an abandoned church deep in Necropolis where you can take refuge for a bit. Avoid puddles.

  • Zolian Introduction | May's Site

    Welcome to Zolian Chapters Death... was that all that was left? The gods have left us. The king is gone. Temuair is in chaos. The dream has ended . ​Prologue Zolian may look like Dark Ages, but it is a completely different ga me. Current state is Beta! I have pointed out many differences in this guide and many of them are noticeable especially the classes and races. It is based on Dungeons & Dragons (D20), Final Fantasy Series, Diablo, World of Warcraft, Zelda se ries, Elders Scrolls Series, and many other MMORPGs. ~This is a fansite and guide for Zolian. My name is May . Come join us~ Many thanks to everyone in Discord who shared valuable information. Thank you VampBluBunnys for helping me fix up this guide. A huge thank you to Alvino for this masterpiece!! Game Master Death Game Master Scythe The fight continues.. Have you heard the groans coming from under House Macabre? Updates to Zolian and my Website! Added Notes

  • Draconic Omega | May's Site

    Draconic Omega Dennis, a traveler from the Adventurer's Guild, has discovered a wormhole that connects our world to the realm of the Voidsphere. The population there can be quiet hostile. According to Ethos Prime, this has been the way since their creation. Draconic Omega has caused the vibrational pull in the Voidsphere and is hiding out in the Shadow Tower. Ethos Prime has a mission for us: fight our way up the tower to defeat Draconic Omega and relieve them of this rift. But don't go alone as these mobs are different from what we are use to. Watch your step on the way to the tower. There are some things you will need to remember before reaching Draconic Omega: The entrance to Shadow Tower is located in the Enclave Apex. You must take down at least five tanks for safe entry into the tower. Once one Aisling enters the tower, the entire group will be pulled through the portal. Make sure everyone in your party is ready before you step foot inside. ​ The tower contains five floors filled with deadly machines. Floor five has two extra rooms that each house a giant snakelike creature. They seem to be protecting a precious power source you will need to collect. You must find where to take these sources on floor five to get Arc Zeta and Neo Zeta online. They each contain a processing core that will guide you to where Omega hides. You must have the two processing cores in order to transport your entire party to Zenith. ​ We must help Ethos Prime. We don't know the scale of Draconic Omega's pull yet. And I am sure Ethos Prime has ways to assist us in our efforts as well as any weapons or gear we find along the way... Good luck.

  • House Macabre | May's Site

    House Macabre South of Tagor is a dark and decaying land scattered with bones. Zombies have made it their home. You can escape to one of the studies to find wisps and black cats, but below you will find the mutated creatures of the cellars. It is here you will also find the entrance of Cthonic Remains.

  • I: Races | May's Site

    Race First things first... what race are you? Each race of Zolian has unique abilities and stats. Each race also comes with a different skin, so be sure to check out the peasants below each description. Human Dwarf Halfling High Elf Dark Elf Wood Elf Half Elf Orc Dragonkin Half Beast Merfolk Human Humans are known for their tenacity, creativity, and endless capacity to learn. Racial bonus stats: Str +1 Int +1 Wis +1 Con +1 Dex +1 Luck +1 You get to choose one ability: -Slash: Very strong assail that sometimes hits the target twice. Based on STR, CON, DEX -Adrenaline: Increase your dexterity momentarily. -Caltrops: Lay down a trap that does moderate damage. Fixed damage not based on stats. Dwarves Dwarves are steadfast, hardy and brave. They value their culture, family, and fine craftsman ship. Racial bonus stats: STR+2, CON +2, AC +2 Spell Received -Stone Skin: Immortal for a set time. Halfling Halflings are the peace keepers, highly sociable and nimble. Received stats: INT+2, DEX +4, Luck +4. Receive skill -Appraise: Advanced Item Identification High Elf High Elves respect those who know how to handle magic, they look down on those who don't. Received stats: INT+8, WIS+3, DEX+2. Pick one spell: -Destructive Force: Push all monsters within 5 tiles, two tiles away from you. -Elemental Bolt: Send fourth a random elemental bolt. 95 exponent -Magic Missile: Send fourth 3 magical bolts to random enemies. 90 exponent Dark Elf Dark Elves were once corrupted and driven deep within the underworld. They're charismatic and cunning. Received stats: CON+2, DEX+3, Luck+2. Skill received: -Shadowfade: Hide Wood Elf Wood Elves are reclusive. They've spent their entire youth training in archery and have a natural camouflage. Stats received: WIS+2, DEX+5 2 Abilities received: -Archery: Use bow at a distance (8 tiles max). Dex, str, and distanced based assail. -Camouflage: Passive . Reduces threat more frequently. Half Elf A touch of elven blood remains. Half elves have strength from both humans and elves in their bloodlines. Stats received:+1 ability based stat, +4 stat points. Pick one ability: -Calming voice: Removes target's threat. Makes monsters less likely to attack you. -Atlantean Weapon: Embue weapon with a random element.(Secondary offense) -Elemental Bane: reduces damage from all elements by 33%. Orc Orcs are strong warriors who diverted from the goblins and kobolds in the deep woodlands. Stats received: STR+3, INT+1, CON+3 Skill received -Pain Bane: Damage resistance by 5% Dragonkin Dragonkin are born from various dragons and humans mixing. Their DNA twisted with the serpent blood renders them immune to various afflictions. Stats received: INT+2 Regen +5 Pick skill and immunity: -Red : Immune to fire dmg. Fire Breath: Fire dmg front and sides (str, con) -Blue : Immune to water dmg. Bubble burst: Water dmg front and sides (str, con) -Green : Immune to earth dmg. Earthly delights: Restore HP front and sides (str, con) -Black : Immune to poison. Poison talon: Earth dmg + poison front and sides (str, dex) -White : Immune to entice. Icy Blast: Front and sides Water dmg + freeze (wis, str) - Brass : Immune to fire dmg. Silent siren: Front and sides Earth dmg + silences (str, con) -Bronze : Immune to wind dmg. Toxic Breath: Front and sides wind dmg +poison (str,con) -Copper : Immune to earth dmg. Vicious Roar: Increase attack power. -Gold : Immune to void dmg. Golden Lair: Hastens party -Silver : Immune to holy dmg. Heavenly Gaze. Front and sides restore HP/MP. (str,con Red Blue Green Black White Brass Bronze Copper Gold Silver Half Beast Half-beasts are a mixed race. They have blood and DNA from various races and thus have various proficiencies. Stats received: +30 points Skill received: Dash Merfolk Merfolk: Legendary race of the sea. They have a natural defense to water-based spells. Stats received: +2 all stats All abilities received: -Splash: Add 50% threat -Tail Flip: High damage water attack. -Water Immunity

  • Defender | May's Site

    Defender Best let defenders take the threat of the hunt. Their armor and Auras are unmatched. They are so strong, they can stun a room with a single stomp. They will be popular among the goblins and dragons you encounter along the way. Make friends with defenders, as they will always come to the rescue. Skills Spells Skills Spells

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