48 items found for ""
- V: F1 Status Panel | May's Site
Advanced Stats Panel Information from this page can also be found dir ectly in game in the item Zolian Guide. There is more info in that guide for basics so please check it out! The advanced stats panel will become your new friend. Once you hit insight 255 and stats hit 255, you will need to open this panel to check your insight and stats. Pressing F1 will show this extra information: Map# : This correlates to your current .map file in your installation folder Insight : Your players level Rank : Your players advanced level Latency : Connection speed/quality to the server, round-trip ping is calculated. Base Stats : These are your ungeared stats Gear Stats : These are the stats granted by your equipped items. Full Stats : These are your geared stats (Base + Gear) Offense : DMG : Boost to dps output after Armor is calculated. Amp : Your elemental offenses and defenses are multiplied by the value. (Affected by fas) Support/Secondary Offense : This is your secondary equipped element for offense (such as crystals/orbs. Atlantean weapon element shows here.) Defense: AC (Armor Class) : Mitigation is 1% per point. Obtained from armor and dex. Regen : Strength of health and mana regeneration. Obtained from armor. Support/secondary Defense : This is your secondary equipped element for defense. Obtained from shields and wrapped jugs. Exp Boxed : Exp you have gained is no longer limited to about 4.3b exp. Instead of checked the box on your "g" panel, check F1 for your accurate amount. Saving Throws: Fortitude : Is the percentage of hits you take that are mitigated by 33% (10% of con) Reflex : Is the percentage of physical attacks you completely dodge and receive no damage. Increases with armor only. Reflex replaces hit. Obtained from armor. Will : Is the percentage of magical attacks you mitigate and reduce their effectiveness. Increases with armor only. Will replaces MR. Obtained from armor. Enhancements: These are various equipment enhancements which grant you bonuses or effects (such as bleeding or spikes).
- Weapons & Shields | May's Site
Weapons & Shields Complete list of all weapons in Zolian with locations, drops, and price. Make sure to pay attention to the class and wield type columns. If you are a monk or defender, you can use 2hand weapons. Most of them are only defender, but there are still 2hand weapons for all classes. If the wield type says Main Hand Only, that means they will only be equipped to the main hand. "Can Dual Wield" means they can go in main and off-hand for dual wielding. You cannot dual wield a 2hand weapon. There are also 2handed staves! So make sure you learn Advanced Staff Training in order to wield. Many staves and wands are main hand, so you can equip a dual wield weapon in off-hand. Bows are also main hand so you can equip something like a dagger or even a sword in your off-hand. They go by level, however you can search for a class, spell lines, certain stats, wield type (main, dual, or 2hand) or a specific weapon. This list is always growing, so be sure to check back often. Weapons Mileth Altar Weapons Shields
- Mileth Crypt | May's Site
Mileth Crypt Mileth Crypt The crypt in Mileth is still filled with insects, rodents, demons, and the undead. However, if you travel deeper, you will end up in the burial site for royalty, which hold new monsters to hunt and a book you might need to keep an eye out for. There are four entrances to Mileth Crypt : The obvious main entrance (89, 50); Mileth Inn (34, 44) right behind Camille (2, 2) connects to Mileth Crypt 5 (2, 3) Warm Cottage in Mileth Village(68, 80) next to the dresser (1, 8) connects to Mileth Crypt 10 (44, 3) Mileth Training Center(18, 84) right next to the stairwell leading up(2, 4) connecting to Mileth Crypt 23 (16, 29). Royal Crypt can be reached at the end of Mileth Crypt on Floor 30 (17, 21). For the Necra Scribblings quest, please check here . I separated the lists for Mileth Crypt and Royal Crypts just for ease. You can also use the search bar in the table for certain monsters or loot. ((Please let me know if you would like to see more added to this page/tables so I can do this for all hunting grounds!!)) Royal Crypt
- Sharpshooter | May's Site
Sharpshooter Ethos Prime has been leading the fight against Draconic Omega in the Voidsphere with Dennis there to assist. Dennis, a traveler from Adventurer's Guild, has learned the fighting style of the many robots in that realm. After research, adjustments, and perfecting it himself, he is ready to guide others to become Spec Ops Sharpshooter. Take the skills and spells from Voidsphere throughout the land of Temuair yourself! Learn Sharpshooter Skills Spells Must see Dennis at the Voidsphere camp with the following requirements: Any mix of Assassin, Monk, Berserker, or Defender Level 450 Master Adventure's Guild Reputation-6 (check quest page for rep points )
- VoidSphere | May's Site
VoidSphere You can get to the temple of void using a Succibi hair in the altar. Once you get to Void Camp, you will be greeted by Dennis who also has a quest for Clerics. Throughout the VoidSphere, I would recommend not stepping off of the carpet! At the end of VoidSphere you might come across the entrance of a tower. This is the beginning of a raid you may not even be ready for! Shadow Tower is for lvl 350+ and more info will come later.
- Piet Dungeon | May's Site
Piet Dungeon A little town North of Mileth is Piet. Piet's brackish water bring crabs, turtles, and brawlfish into it's dungeon. Of course, at the bottom of this dunegon (below level 11) you will find the Crossroads that connect to the bottom Abel dungeon (10-1). Piet Dungeon is great hunting for those level 15 until around 100 where experience starts to drop off.
- Lynith Sea | May's Site
Lynith Sea Lynith beach is full of life! Pirates on one side, sea creatures on the other. Lynith Sea is a giant bed of sea creatures and can be found on the Northern Beach of Lynith (15,9). But wait! You can't just breath underwater (unless you are Merfolk). Make sure you work those pirate quests so you can breath underwater and swim around without drowning. A big hunting ground for levels 220-290 which also contains a secret somewhere in the sand. Quests to complete for scuba gear: Hoist the colors and a Day at Sea.
- Berserker | May's Site
Berserker Skills Spells Spells Skills Skilled in dual wield and trained with one of the best armor breaking skills. This class can be seen as reckless with lack of defense. But when they start seeing red , they could cut down the mob before defensive measures are ever needed.
- Abel Dungeon | May's Site
Abel Dungeon Off the docks of Abel, you will find a dungeon on the coast. Careful since you can harm other Aislings along this coast (PvP map). If you happen to be killed, travel to the little hut (8, 29) to be revived. This beach dungeon is quite moist, attracting slugs and spores. At the very bottom, you will find the Crossroads that also connects to the bottom of Piet. This is also where Bron Evers patiently waits with some goodies to sell, and knows a secret within the crossroads. Abel Dungeon is best suited for levels 20 and exp will drop off around level 90.
- VII: Hall of Advancement | May's Site
Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5000hp and 5000mp (15000 vitality!). Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250). If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.
- Assassin | May's Site
Assassin Not much is yet know of the assassin. They are in the shadows watching every move we make. Casting traps of terror and suddenly appearing before their enemy without notice. Truly mysterious. We used to think they were cowards running from the fight, but make no mistake, they can do great damage at a distance. Skill Spell Quivers Skills Spells Quivers