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- I: Races | May's Site
Race First things first... what race are you? Each race of Zolian has unique abilities and stats. Each race also comes with a different skin, so be sure to check out the peasants below each description. Human Dwarf Halfling High Elf Dark Elf Wood Elf Half Elf Orc Dragonkin Half Beast Merfolk Human Humans are known for their tenacity, creativity, and endless capacity to learn. Racial bonus stats: Str +1 Int +1 Wis +1 Con +1 Dex +1 Luck +1 You get to choose one ability: -Slash: Very strong assail that sometimes hits the target twice. Based on STR, CON, DEX -Adrenaline: Increase your dexterity momentarily. -Caltrops: Lay down a trap that does moderate damage. Fixed damage not based on stats. Dwarves Dwarves are steadfast, hardy and brave. They value their culture, family, and fine craftsman ship. Racial bonus stats: STR+2, CON +2, AC +2 Spell Received -Stone Skin: Immortal for a set time. Halfling Halflings are the peace keepers, highly sociable and nimble. Received stats: INT+2, DEX +4, Luck +4. Receive skill -Appraise: Advanced Item Identification or -Remote Bank: Withdraw from Bank remotely. High Elf High Elves respect those who know how to handle magic, they look down on those who don't. Received stats: INT+8, WIS+3, DEX+2. Pick one spell: -Destructive Force: Push all monsters within 5 tiles, two tiles away from you. -Elemental Bolt: Send fourth a random elemental bolt. 95 exponent -Magic Missile: Send fourth 3 magical bolts to random enemies. 90 exponent Dark Elf Dark Elves were once corrupted and driven deep within the underworld. They're charismatic and cunning. Received stats: CON+2, DEX+3, Luck+2. Skill received: -Shadowfade: Hide Wood Elf Wood Elves are reclusive. They've spent their entire youth training in archery and have a natural camouflage. Stats received: WIS+2, DEX+5 2 Abilities received: -Archery: Use bow at a distance (8 tiles max). Dex, str, and distanced based assail. -Camouflage: Passive . Reduces threat more frequently. Half Elf A touch of elven blood remains. Half elves have strength from both humans and elves in their bloodlines. Stats received:+1 ability based stat, +4 stat points. Pick one ability: -Calming voice: Removes target's threat. Makes monsters less likely to attack you. -Atlantean Weapon: Embue weapon with a random element.(Secondary offense) -Elemental Bane: reduces damage from all elements by 33%. Orc Orcs are strong warriors who diverted from the goblins and kobolds in the deep woodlands. Stats received: STR+3, INT+1, CON+3 Skill received -Pain Bane: Damage resistance by 5% Dragonkin Dragonkin are born from various dragons and humans mixing. Their DNA twisted with the serpent blood renders them immune to various afflictions. Stats received: INT+2 Regen +5 Pick skill and immunity: -Red : Immune to fire dmg. Fire Breath: Fire dmg front and sides (str, con) -Blue : Immune to water dmg. Bubble burst: Water dmg front and sides (str, con) -Green : Immune to earth dmg. Earthly delights: Restore HP front and sides (str, con) -Black : Immune to poison. Poison talon: Earth dmg + poison front and sides (str, dex) -White : Immune to entice. Icy Blast: Front and sides Water dmg + freeze (wis, str) - Brass : Immune to fire dmg. Silent siren: Front and sides Earth dmg + silences (str, con) -Bronze : Immune to wind dmg. Toxic Breath: Front and sides wind dmg +poison (str,con) -Copper : Immune to earth dmg. Vicious Roar: Increase attack power. -Gold : Immune to void dmg. Golden Lair: Hastens party -Silver : Immune to holy dmg. Heavenly Gaze. Front and sides restore HP/MP. (str,con Red Blue Green Black White Brass Bronze Copper Gold Silver Half Beast Half-beasts are a mixed race. They have blood and DNA from various races and thus have various proficiencies. Stats received: +30 points Skill received: Dash Merfolk Merfolk: Legendary race of the sea. They have a natural defense to water-based spells. Stats received: +2 all stats All abilities received: -Splash: Add 50% threat -Tail Flip: High damage water attack. -Water Immunity
- Armors | May's Site
Peasant Arcanus Assassin Berserker Cleric Defender Monk Jobs Peasant Arcanus Assassin Berserker Cleric Defender Monk Armors
- Abel Dungeon | May's Site
Abel Dungeon Off the docks of Abel, you will find a dungeon on the coast. Careful since you can harm other Aislings along this coast (PvP map). If you happen to be killed, travel to the little hut (8, 29) to be revived. This beach dungeon is quite moist, attracting slugs and spores. At the very bottom, you will find the Crossroads that also connects to the bottom of Piet. This is also where Bron Evers patiently waits with some goodies to sell, and knows a secret within the crossroads. Abel Dungeon is best suited for levels 20 and exp will drop off around level 90.
- Terror Quests | May's Site
Terrors of the Crypt There is a beggar who frequents the Tavern whispering "spare some change?" to anyone who looks his way. Have you actually sat down to talk to him? Senan, poor Senan. Seems as if he has worries greater than gold. Recently, Senan has told me he finds "cozy" places to rest his head in the crypt, far from any monster or Aisling. Every once in awhile, he talks about a monster plaguing him. Haunting him. Terrorizing him in his sleep . I did assume it was just crazy talk about dreams and hallucinations. I mean the man gets drunk and finds the crypt to be cozy! But have you heard the groans echoing the crypt recently? Maybe he isn't crazy after all... We must investigate further. Senan cannot fight this alone, so let's help him if you are up for it! I mean why not? You'll gain experience along the way. You hunt in the crypt already. Plus, once the terror ceases, Senan will speak of your heroic actions to everyone in Mileth and you'll gain some reputation . You may even find out an old friend can help you, or maybe you can help him. Be a Hero End the terror Good luck! Oh, and please check on him every once in awhile just incase these nightmares grow...
- VoidSphere | May's Site
VoidSphere You can get to the temple of void using a Succibi hair in the altar. Once you get to Void Camp, you will be greeted by Dennis who also has a quest for Clerics. Throughout the VoidSphere, I would recommend not stepping off of the carpet! At the end of VoidSphere you might come across the entrance of a tower. This is the beginning of a raid you may not even be ready for! Shadow Tower is for lvl 350+ and more info will come later.
- Lynith Sea | May's Site
Lynith Sea Lynith beach is full of life! Pirates on one side, sea creatures on the other. Lynith Sea is a giant bed of sea creatures and can be found on the Northern Beach of Lynith (15,9). But wait! You can't just breath underwater (unless you are Merfolk). Make sure you work those pirate quests so you can breath underwater and swim around without drowning. A big hunting ground for levels 220-290 which also contains a secret somewhere in the sand. Quests to complete for scuba gear: Hoist the colors and a Day at Sea.
- Loures Sewers Canal | May's Site
Loures Sewers Canal Poor Motphe and Segtient. Sitting in Loures Citadel Bank, waiting for someone to control these rats. Poop everywhere. I wonder what is causing these rats to scurry towards the bank and why are they so strong and aggressive?!
- Assassin | May's Site
Assassin Not much is yet know of the assassin. They are in the shadows watching every move we make. Casting traps of terror and suddenly appearing before their enemy without notice. Truly mysterious. We used to think they were cowards running from the fight, but make no mistake, they can do great damage at a distance. Skill Spell Quivers Skills Spells Quivers
- Lynith Pirate Ship | May's Site
Pirate Ship Yo ho! Hoist the colors high! Work on those sea legs. Located in South Lynith Beach is the old ship pirates used to invade Oren City. Beware! Pirates are still on the ship with their Captains. Might throw you in the brig! But I am sure you can find something while you're there to match in.
- VII: Hall of Advancement | May's Site
Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5% of hp and mp. Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250) + job level. If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show on the client. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.
- Weapons & Shields | May's Site
Weapons & Shields Complete list of all weapons in Zolian with locations, drops, and price. Make sure to pay attention to the class and wield type columns. If you are a monk or defender, you can use 2hand weapons. Most of them are only defender, but there are still 2hand weapons for all classes. If the wield type says Main Hand Only, that means they will only be equipped to the main hand. "Can Dual Wield" means they can go in main and off-hand for dual wielding. You cannot dual wield a 2hand weapon. There are also 2handed staves! So make sure you learn Advanced Staff Training in order to wield. Many staves and wands are main hand, so you can equip a dual wield weapon in off-hand. Bows are also main hand so you can equip something like a dagger or even a sword in your off-hand. They go by level, however you can search for a class, spell lines, certain stats, wield type (main, dual, or 2hand) or a specific weapon. This list is always growing, so be sure to check back often. Weapons Mileth Altar Weapons Shields
- Rifts | May's Site
The rift is a fairly new discovery inside of Atlantis. In order to get to the portal, go to Abel Coast off of the docks. There is a section of land behind the Crypt where you will find Atlantis Entrance (46,1). To get into Atlantis, you MUST wear a scuba mask or be merfolk. Once you are geared up, head into Atlantis, and step into the portal (30, 28) where Chromitus will greet you and throw you into the rift if you wish. You must be level 500 in order to enter. The level of the map depends on the level of whoever enters the rift first. Mobs can be ten levels higher than you. If you are grouped, only one party member needs to enter the portal. There is a chance you can enter a rift someone has left as well. So the levels will stay the same as the person who entered first. (Thank you Ermac and Remy!) Once you enter the rifts, there is no exit (besides scrolling/dying). Rift maps are PvP, so even if you are in a group, you could possibly kill your party members. If you die due to another Aisling, you will turn into a ghost and revive in 5 seconds on the same map. (2/5/2025)UPDATE: If you die from a mob, you will skull inside the rift where someone on the same map can either rescue you or if you let the timer end, you will appear in front of the totem in Atlantis (Map #188). There is no penalty currently except for losing the rift you just died in. No hell, no pile, no scar. I have tested this today. Of course, you can take off scuba gear inside the rift, but once you get back into Atlantis make sure you equip your mask again before you start walking or you will start to drown. Another group could pop up on your map and kill you and race you to the boss. You will revive on the same rift map if this happens. The gear here drops Rare+ so the chances of Legendaries + are higher. So far, I have seen gear and gold drop and a lot of exp gained... BUT, once you kill all mobs, you will now be faced with a boss. Once more research is done about Atlantis and this portal, I will be sure to update! Until then happy rifting!! Congratulations to Remy, Ermac, and Aizen for completing a full rift and killing the boss!!! Atlantis Rift