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46 items found for ""

  • Draconic Omega | May's Site

    Draconic Omega Dennis, a traveler from the Adventurer's Guild, has discovered a wormhole that connects our world to the realm of the Voidsphere. The population there can be quiet hostile. According to Ethos Prime, this has been the way since their creation. Draconic Omega has caused the vibrational pull in the Voidsphere and is hiding out in the Shadow Tower. Ethos Prime has a mission for us: fight our way up the tower to defeat Draconic Omega and relieve them of this rift. But don't go alone as these mobs are different from what we are use to. Watch your step on the way to the tower. There are some things you will need to remember before reaching Draconic Omega: The entrance to Shadow Tower is located in the Enclave Apex. You must take down at least five tanks for safe entry into the tower. Once one Aisling enters the tower, the entire group will be pulled through the portal. Make sure everyone in your party is ready before you step foot inside. ​ The tower contains five floors filled with deadly machines. Floor five has two extra rooms that each house a giant snakelike creature. They seem to be protecting a precious power source you will need to collect. You must find where to take these sources on floor five to get Arc Zeta and Neo Zeta online. They each contain a processing core that will guide you to where Omega hides. You must have the two processing cores in order to transport your entire party to Zenith. ​ We must help Ethos Prime. We don't know the scale of Draconic Omega's pull yet. And I am sure Ethos Prime has ways to assist us in our efforts as well as any weapons or gear we find along the way... Good luck.

  • House Macabre | May's Site

    House Macabre South of Tagor is a dark and decaying land scattered with bones. Zombies have made it their home. You can escape to one of the studies to find wisps and black cats, but below you will find the mutated creatures of the cellars. It is here you will also find the entrance of Cthonic Remains.

  • I: Races | May's Site

    Race First things first... what race are you? Each race of Zolian has unique abilities and stats. Each race also comes with a different skin, so be sure to check out the peasants below each description. Human Dwarf Halfling High Elf Dark Elf Wood Elf Half Elf Orc Dragonkin Half Beast Merfolk Human Humans are known for their tenacity, creativity, and endless capacity to learn. Racial bonus stats: Str +1 Int +1 Wis +1 Con +1 Dex +1 Luck +1 You get to choose one ability: -Slash: Very strong assail that sometimes hits the target twice. Based on STR, CON, DEX -Adrenaline: Increase your dexterity momentarily. -Caltrops: Lay down a trap that does moderate damage. Fixed damage not based on stats. Dwarves Dwarves are steadfast, hardy and brave. They value their culture, family, and fine craftsman ship. Racial bonus stats: STR+2, CON +2, AC +2 Spell Received -Stone Skin: Immortal for a set time. Halfling Halflings are the peace keepers, highly sociable and nimble. Received stats: INT+2, DEX +4, Luck +4. Receive skill -Appraise: Advanced Item Identification High Elf High Elves respect those who know how to handle magic, they look down on those who don't. Received stats: INT+8, WIS+3, DEX+2. Pick one spell: -Destructive Force: Push all monsters within 5 tiles, two tiles away from you. -Elemental Bolt: Send fourth a random elemental bolt. 95 exponent -Magic Missile: Send fourth 3 magical bolts to random enemies. 90 exponent Dark Elf Dark Elves were once corrupted and driven deep within the underworld. They're charismatic and cunning. Received stats: CON+2, DEX+3, Luck+2. Skill received: -Shadowfade: Hide Wood Elf Wood Elves are reclusive. They've spent their entire youth training in archery and have a natural camouflage. Stats received: WIS+2, DEX+5 2 Abilities received: -Archery: Use bow at a distance (8 tiles max). Dex, str, and distanced based assail. -Camouflage: Passive . Reduces threat more frequently. Half Elf A touch of elven blood remains. Half elves have strength from both humans and elves in their bloodlines. Stats received:+1 ability based stat, +4 stat points. Pick one ability: -Calming voice: Removes target's threat. Makes monsters less likely to attack you. -Atlantean Weapon: Embue weapon with a random element.(Secondary offense) -Elemental Bane: reduces damage from all elements by 33%. Orc Orcs are strong warriors who diverted from the goblins and kobolds in the deep woodlands. Stats received: STR+3, INT+1, CON+3 Skill received -Pain Bane: Damage resistance by 5% Dragonkin Dragonkin are born from various dragons and humans mixing. Their DNA twisted with the serpent blood renders them immune to various afflictions. Stats received: INT+2 Regen +5 Pick skill and immunity: -Red : Immune to fire dmg. Fire Breath: Fire dmg front and sides (str, con) -Blue : Immune to water dmg. Bubble burst: Water dmg front and sides (str, con) -Green : Immune to earth dmg. Earthly delights: Restore HP front and sides (str, con) -Black : Immune to poison. Poison talon: Earth dmg + poison front and sides (str, dex) -White : Immune to entice. Icy Blast: Front and sides Water dmg + freeze (wis, str) - Brass : Immune to fire dmg. Silent siren: Front and sides Earth dmg + silences (str, con) -Bronze : Immune to wind dmg. Toxic Breath: Front and sides wind dmg +poison (str,con) -Copper : Immune to earth dmg. Vicious Roar: Increase attack power. -Gold : Immune to void dmg. Golden Lair: Hastens party -Silver : Immune to holy dmg. Heavenly Gaze. Front and sides restore HP/MP. (str,con Red Blue Green Black White Brass Bronze Copper Gold Silver Half Beast Half-beasts are a mixed race. They have blood and DNA from various races and thus have various proficiencies. Stats received: +30 points Skill received: Dash Merfolk Merfolk: Legendary race of the sea. They have a natural defense to water-based spells. Stats received: +2 all stats All abilities received: -Splash: Add 50% threat -Tail Flip: High damage water attack. -Water Immunity

  • Pravat Cave | May's Site

    Pravat Cave Pravat Cave is home to the Grimlok Queen, her workers, and soldiers. A few goblins still roam here and there. Just be careful where you roam, you might stumble upon the queen herself. Good spot for levels 60 until around 110 when exp drops off.

  • VoidSphere | May's Site

    VoidSphere You can get to the temple of void using a Succibi hair in the altar. Once you get to Void Camp, you will be greeted by Dennis who also has a quest for Clerics. Throughout the VoidSphere, I would recommend not stepping off of the carpet! At the end of VoidSphere you might come across the entrance of a tower. This is the beginning of a raid you may not even be ready for! Shadow Tower is for lvl 350+ and more info will come later.

  • VII: Hall of Advancement | May's Site

    Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. ​ Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: ​ Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: ​ Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5000hp and 5000mp (15000 vitality!). Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250). If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.

  • Blank Page | My Site

    F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes Rumors Gear Quests Hunting Grounds Memories Links Search New Things

  • Mileth Crypt | May's Site

    Mileth Crypt Mileth Crypt The crypt in Mileth is still filled with insects, rodents, demons, and the undead. However, if you travel deeper, you will end up in the burial site for royalty, which hold new monsters to hunt and a book you might need to keep an eye out for. There are four entrances to Mileth Crypt : The obvious main entrance (89, 50); Mileth Inn (34, 44) right behind Camille (2, 2) connects to Mileth Crypt 5 (2, 3) Warm Cottage in Mileth Village(68, 80) next to the dresser (1, 8) connects to Mileth Crypt 10 (44, 3) Mileth Training Center(18, 84) right next to the stairwell leading up(2, 4) connecting to Mileth Crypt 23 (16, 29). Royal Crypt can be reached at the end of Mileth Crypt on Floor 30 (17, 21). For the Necra Scribblings quest, please check here . I separated the lists for Mileth Crypt and Royal Crypts just for ease. You can also use the search bar in the table for certain monsters or loot. ((Please let me know if you would like to see more added to this page/tables so I can do this for all hunting grounds!!)) Royal Crypt

  • Assassin | May's Site

    Assassin Not much is yet know of the assassin. They are in the shadows watching every move we make. Casting traps of terror and suddenly appearing before their enemy without notice. Truly mysterious. We used to think they were cowards running from the fight, but make no mistake, they can do great damage at a distance. Skill Spell Quivers Skills Spells Quivers

  • Piet Dungeon | May's Site

    Piet Dungeon A little town North of Mileth is Piet. Piet's brackish water bring crabs, turtles, and brawlfish into it's dungeon. Of course, at the bottom of this dunegon (below level 11) you will find the Crossroads that connect to the bottom Abel dungeon (10-1). Piet Dungeon is great hunting for those level 15 until around 100 where experience starts to drop off.

  • Dark Knight | May's Site

    Dark Knight Requirements: Master-Level 250 Dual class Assassin and Berserker or Berserker and Assassin 4 Assassin's Guild reputation 4 Undine Reputation Forsaken Dragon Slayer in inventory ​ Once you have completed the requirements, talk to Sir Dolvet in Loures Castle throne room. More information to come

  • Armors | May's Site

    Peasant Arcanus Assassin Berserker Cleric Defender Monk Peasant Arcanus Assassin Berserker Cleric Defender Monk Armors

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