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- Mehadi Swamp | May's Site
Mehadi Swamp Marshy, smelly, confusing Mehadi Swamp. This swamp belongs to none other than Shreek himself! You'll need access before chasing those vipers or mukuls around. Speak to Donkan to find out how to befriend Shreek! Don't get lost in the shifting swamp.
- Dark Knight | May's Site
Dark Knight Requirements: Master-Level 250 Current or past class of Berserker or Assassin 4 Assassin's Guild reputation 4 Undine Reputation Forsaken Dragon Slayer in inventory Once you have completed the requirements, talk to Sir Dolvet in Loures Castle throne room. More information to come
- Cthonic Remains | May's Site
Cthonic Remains House Macabre has been silent and dead, no hope, just graves on every path instead. The occasional cat's purr in the study, or the cellar with a history of being bloody. Sitting on dismal land with buildings that are tattered. Beneath is an underworld where cthonic creatures are scattered. Sounds of rattling bones and a beetle's scurry, muffled moans and the satyr's stomps of fury. The dark cleric's echoing chants will make you sweat. The deeper you travel the more monstrous they get. Then you hear the striking of hooves and a swing of a blade, you spot a rider rapidly approaching on his sinister crusade. This rider does not speak nor breathe a sigh, But his fierce stance and invisible gaze catches your eye. In his shadow you are overcome with dread, Alas, the rider you see has no head. Kopfloser Reiter lifts his scythe in the air- that beautiful weapon rumored to be rare. You have the chance to take what is his, or flee to camp for what the guild gives. Quick! His gallop is swifter than your mind, decide now and enjoy the grind! There are three entrances to Cthonic Remains in House Macabre Yard 4: (10,28) House Macabre study 4-1, go down to the cellar 4-3, and enter the first door at the top of the screen (10,1). There are two other entrances: (93,12) Macabre Study 4-2 ->(2,3) Cellar 4-5-> door at (1,4) or go to door (6,18) in cellar 4-5->(1,15) in Cellar 4-4. While in CR, there are two safe camps: Adventurer's Guild Camp (base camp) on level 15 (61, 83) and the Adventurer's Advanced Camp on level 31. Both camps carry rations you may need on the hunt and both are safe from the wandering abominations so feel free to rest here. The scrolls sold by Youn at base camp will port you either to CR entrance or base camp. They cost 150k a piece. The Adventure Guild is now asking for help cleaning up Cthonic Remains and gathering items. Please meet with Guild Leader Helnnis on Adventurer's Advanced Camp (Floor 31) to receive the quest. Once you complete three of the clean up quests, you will get the port to Advanced camp on the scroll. NEW: Helnnis has a few more quests for you to discover Cthonic Depths. Monster Forward SpecOp Camp after Cthonic Depths 17 is now open for a rest. Guild Officer Anna does not have any tasks yet. More on these camps with be updated once they are in game so stay tuned! Cthonic Depths
- Adventurer's Guild Letter | May's Site
Attention to All Aislings Adventurer's Guild is in need of assistance. Underneath House Macabre, Cthonic Remains has been filled with so many monsters and we are worried they will get out of hand. We can only do so much. We believe with your powers from Chadul, you can help us overcome the overwhelming threat. We have three camps to assist in our mission. Base camp is on the 15th floor where Youn will be selling rations. We only have a section of this floor for our camp. So when you leave this camp, stay on guard. Advanced camp is our main camp on floor 31. This is where you will find me, the guild leader. I have many things I need you to do. So as soon as you make it to the advanced camp, see me as soon as possible. Only open to level 400+. Loun is here selling rations. Our armorsmith Foutrai is one of the best. We recently have established our bank. There was also a man who decided to take refuge at our camp. He was sleeping for a bit, but now he has joined the guild. If he is awake, he can provide you with three different boosts. They are pricey and you will need to build your reputation with us in order to buy these boosts. Forward camp is deep in Cthonic Depths. Guild Officer Anna has been working on holding down that camp. I will eventually send you to go see her. Currently we have not built this camp completely. We need your help to get this camp up and running. Please... come see me when you can. See you soon, Adventurer's Guild Leader Helnnis
- Oren | May's Site
Oren Oren is a beautiful seaside port that has been overrun by pirates! Even though the ones roaming the city are not aggressive, they have great memory. So be sure not to tease one and run. Outside of the city is the Oren Jungle with an armorer (Jungle 10-11) and blacksmith (Jungle 15). There are ruins that you should avoid since pirates are quite hostile there, unless you are strong enough.
- VI: Elements | May's Site
Elements of Zolian Thanks to Alvino for the elemental table! Elements in Zolian are different from what you might remember. There is no dark or light. And three new elements are added: Rage, Sorrow, and Terror. Hunting and the elements: Monsters will have offensive (attack) elements and defensive elements just the same as you. How these react is shown in the table above. Each table shows a different tier of fas and as you can see, fas really amplifies your damage. So be sure to fas yourself. Fas only works as a buff, so do not fas monsters! When reading the table, the far left column shows attack element. The top row shows the defense element. Where they intersect is how the damage is amplified. Green is less damaging whereas red is the highest. As you can see, any belt is better than no belt. But, as soon as you start hunting you will be finding belts. Belts are important part of your defense! And necklaces are a huge part of your attack damage. Please understand that Void will not be the best/easiest/all-around belt choice for defense!!! Water and wind are also strong elements against void. You can get one shot from becoming dependent on void belts!!! This isn't Dark Ages. There will be time when you come across a mob with an attack element of Rage, Sorrow, or Terror. Since we do not have belts of Rage, Sorrow, or Terror, you need to check the element table to find your best belt. For rage attack, you can use either Holy or Void; Sorrow attacks, use Holy; Terror, use Void. Secondary defense element will also help against a mobs attack element, and you can get these from things such as shields or the cleric's jugs. Your secondary defense will show on F1 panel. This way you can mix and match. For example: If you have a void belt, your defense will be void. You can equip a Wrapped Gust Jug (Cleric) or a Shield of Gust aswell for a bit of protection from Wind attacks. Like I said before, wind is also a bit strong against Void, so using a secondary defense of wind can help when you are attacked by wind. Certain races are also immune to certain elements. Elemental bane (Half-elf) mitigates elemental damage by 33%. For their defensive elements, you want to use an attack that will do the most damage. This means necklaces and of course elemental spells. So if you come across a monster with defense element of water, you will want to use an earth attack/necklace. Same as their attack elements, we will see mobs with a defense element of Rage, Sorrow, or Terror and we don't have necklaces for them. For Rage use Holy attacks; Sorrow use Void; and Terror, use either Holy or Void. Arcanus spell MSPG is a Terror attack and is weakest against Void, Rage, and Terror defenses! Secondary offense elements can add to your elemental damage and are obtainable from Arcanus orbs, Atlantean weapon (half-elf ability), quivers, certain weapons, and more. Secondary offense element will also show on F1 panel. TIP: If you wanted to increase MSPG damage, then try equipping a holy orb. On a side note: When you get a weapon with an elemental variance at the end such as "of flame" or "of dusk", it does not act as a secondary attack element. What happens is, the piece of gear has a chance to proc (programmed random occurrence) the variance onto the target being hit. So, for example, if I equip a Dragon Slayer of Flame, and start hitting a mob, there will be a chance the main hand or off hand or both (whichever hand it is in) will cast a fire attack. Shield variances are different. If you were to equip a Floga Bronze Shield of Gust, your secondary defense element will be fire (Floga) and the shield will be able to proc a wind attack (Gust). You can see the different types of shield variances at the bottom of the page here . Arcanus off-hands (orbs/crystals) can also have a variance as well since they are held in your off-hand!
- II: Classes and jobs | May's Site
Classes and Jobs Arcanus Cleric Berserker Defender Monk Assassin These classes are not what Temuair remembers. After you choose your race in the tutorial, you are then sent to choose a class. After awhile, you will need to pick a second class to dual class. There are stat and vitality requirements for dual classing here . These chapters can help you learn a bit about who they are, skills, spells, and any other special things about them. Once you master, you will learn about the different jobs available. Check these pages for the requirements. Please understand that jobs are still a work in progress . You can find which quests give reputation points on the quest page. Assassin's guild is not available yet, but I wanted to post the current requirements for Dark Knight so everyone can get an idea and farm for that DS. Also, be aware that these requirements can change. Necromancer Necromancer Sharpshooter Sharpshooter Shaolin Monk Shaolin Monk Samurai Samurai Dark Knight Dark Knight Oracle Oracle
- X: Eireann's Rumors | May's Site
Rumors from the Tavern Drop a succubus hair into Mileth Altar and you will find yourself among beautiful pillars and flowers all around. Follow the path and enter the Temple of Light in order to improve your health and/or mana with your experience. The amount of exp has changed depending on your bases HP: BaseHP × 500 = exp needed Above 1 million hp: BaseHP × 2000 = exp needed (50hp each meditation) MP: BaseMP × 500 = exp needed Above 500k mp: BaseMP × 2000 = exp needed (25mp each meditation) The amount of health and mana you gain each level depends on your con and wis, respectively: HP gain: 5 × con × .65 MP gain: 5 × wis × .45 For Job/Ability levels: HP gain: 5 x con x 1.23 MP gain: 5 x wis x .9 T he max hp/mp gain will be 300 each level up. This happens around 93con and 134wis. For Job/Ability levels, max hp/mp gain will be 1,000 each level. This should happen around 163con and 223wis. Mileth Altar has a chance to gift you a weapon depending on your level. Quality will be from uncommon-forsaken. Luck will also increase your chances. Check weapons for a list. Undine Altar has a chance to gift you accessories such as shields and belts. A list will be updated soon! There are 2 dojos where you can hang out just to improve your skills/spells! Mileth Training Center : (17,84) You can use sleep hunter here or talk to Kousai to improve all your skills for 100k or 3 spells for 200k. There are 2 different rooms for sleephunter. The one upstairs is much bigger and is for lvl 75+ (I believe). Tagor Training Hall : (28, 76) Talk to Voluspa and he will give you an option to train all your skills for 100k or 3 spells for 200k. Both dojo's automated training will give you unlimited time and the server will automatically use your skills or spells on a dummy once you have paid. You cannot move, or your skills/spells will stop. If for some reason you do, walk towards the opening in the fence to be brought back to the mundane again. World Shout : Here we use the guild chat as a way to talk to the world. "!enter In order to change colors in chat, use {= and any letter from a-x. Anything typed after this letter will be posted in a different color. The x is invisible Hairstyle and color : To change your hairstyle or hair color, all you have to do is talk to the NPC in Mileth Barber (31,83) or Abel Barber (13,8). They both charge 5k gold for a new style and 20k gold for color. You will be able to see what it looks like on you and change your mind without being charged! You can buy bottled hair dyes. Realign your Chi: Seshbab is now allowing Aislings to reallocate stats! You will need bases of 5128hp/mp. You will keep your set racial stats. Reallocating now costs 5% of hp and mp each. Stat Reallocation above 400: 500 + (current lvl - 250) + job level + any free racial points you were given (Half elf or Half beast) = points received Improving damaged gear: Callum in Mileth Tavern knows a way to improve damaged gear and detail it up to uncommon. Ameen in Undine Tavern can upgrade to Rare! Got beef with another Aisling? Take it to a PVP map! We all know about the arena, but there are 2 maps in Abel and one in Mileth. Abel PVP: Abel coast. To be revived from ghost form, please enter the hut at (8,29). Abel Black Market. To be revived, talk to Yves. Mileth PVP: Wayside Park->Wayside Arena (1,22). To be revived, talk to Pit Master. Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. But eventually, Carn will fall back to sleep for a short period of time! Visit any inn to renounce citizenship and pick where you would like to become a citizen. Get the spell Recall to return to the inn. (Once every hour) If you choose to renounce citizenship, you will be in Exile. Your recall takes you to Pravat Cave. Try "resting" on a bed to recover your wounds. "Drinking" from the water barrels in Mileth dojo can replenish your mana. Throw gold in the bank and watch it grow.
- Assassin's Guild Letter | May's Site
Secrets for Aislings Assassin's Guild is extremely hard to find. Once you find the entrance, will you survive making it to us? Probably not. Bring a friend. What's that? Don't even know where to begin? Find Bron Evers. He's knowledgeable about...certain tunnels. You will have to speak of our town's name. I will give you a hint for the word you must speak to Bron.. Nameless here for.... Good luck
- North Pole | May's Site
North Pole Travel northbound through Cascading Falls and you will find a place covered in snow and cheer! With bright lights, presents, music, and even the chance to meet SANTA! I hear he is in need of your help, as well as his elves. Better check in on them. However, deeper into this mountain, you will come across Ice Caverns that are not for the faint of heart. Salena (mundane) will be at the entrance of the Ice Caverns selling many useful goods for your journey deep into the caves. If you end up defeating the boss at the end of the caverns, make sure you return to Salena and tell her about it! (Yule Revenge) Hunting areas here are split up into different sections for levels: Mount Merry 1 through 4-2 can be hunting from level 30 until around 150. Mount Merry 4-3 can be hunted from 250 until around 360.
- Shaolin Monk | May's Site
Shaolin Monk Become Shaolin Monk Skills Gear Requirements: Master-Level 325 Any dual class with Monk 5 Mileth Reputation Black Belt degree White, yellow, orange, green, purple, blue, brown, red, and black belts in inventory. Once you are ready and meet the requirements, talk to Nareth in Druid Circle just before the Sapphire Stream. You will need to turn in all your belts for your Multi-colored Zen Beads. For the longest time, Nareth has been quiet and still in the Druid Circle. He has been in deep meditation, learning the ways of the snake, crane, dragon, and tiger... unlocking a new wisdom. He is now ready to accept students. You will learn a path of strict physical and mental training. Shaolin monks are strong and you must put your meditations to good use.
- Samurai | May's Site
Samurai Devote to Samurai Skills Requirements: Master-Level 250 Dual class Defender and Monk or Monk and Defender 7 Mileth Reputation 5 Loures Reputation Crafted Moonstone Ancient War plate or Moonstone Ancient War Sheath armor. Sir Grey checks to see if you have made Moonstone armor. Sir Grey in the Loures Throne Room will teach you the way of Samurai. Beware the requirements are not easy. But on your journey, you will be able to learn the code of ethics and values held for Samurai warriors. This is a strict path of courage, loyalty, righteousness, respect, honor, and consistency.
