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  • II: Classes and jobs | May's Site

    Classes and Jobs Arcanus Cleric Berserker Defender Monk Assassin These classes are not what Temuair remembers. After you choose your race in the tutorial, you are then sent to choose a class. After awhile, you will need to pick a second class to dual class. There are stat and vitality requirements for dual classing here . These chapters can help you learn a bit about who they are, skills, spells, and any other special things about them. Once you master, you will learn about the different jobs available. Check these pages for the requirements. Please understand that jobs are still a work in progress . You can find which quests give reputation points on the quest page. Assassin's guild is not available yet, but I wanted to post the current requirements for Dark Knight so everyone can get an idea and farm for that DS. Also, be aware that these requirements can change. Necromancer Necromancer Sharpshooter Sharpshooter Shaolin Monk Shaolin Monk Samurai Samurai Dark Knight Dark Knight Oracle Oracle

  • X: Eireann's Rumors | May's Site

    Rumors from the Tavern Drop a succubus hair into Mileth Altar and you will find yourself among beautiful pillars and flowers all around. Follow the path and enter the Temple of Light in order to improve your health and/or mana with your experience. The amount of exp has changed depending on your bases HP: BaseHP × 500 = exp needed Above 1 million hp: BaseHP × 2000 = exp needed (50hp each meditation) MP: BaseMP × 500 = exp needed Above 500k mp: BaseMP × 2000 = exp needed (25mp each meditation) The amount of health and mana you gain each level depends on your con and wis, respectively: HP gain: 5 × con × .65 MP gain: 5 × wis × .45 For Job/Ability levels: HP gain: 5 x con x 1.23 MP gain: 5 x wis x .9 T he max hp/mp gain will be 300 each level up. This happens around 93con and 134wis. For Job/Ability levels, max hp/mp gain will be 1,000 each level. This should happen around 163con and 223wis. Mileth Altar has a chance to gift you a weapon depending on your level. Quality will be from uncommon-forsaken. Luck will also increase your chances. Check weapons for a list. Undine Altar has a chance to gift you accessories such as shields and belts. A list will be updated soon! There are 2 dojos where you can hang out just to improve your skills/spells! Mileth Training Center : (17,84) You can use sleep hunter here or talk to Kousai to improve all your skills for 100k or 3 spells for 200k. There are 2 different rooms for sleephunter. The one upstairs is much bigger and is for lvl 75+ (I believe). Tagor Training Hall : (28, 76) Talk to Voluspa and he will give you an option to train all your skills for 100k or 3 spells for 200k. Both dojo's automated training will give you unlimited time and the server will automatically use your skills or spells on a dummy once you have paid. You cannot move, or your skills/spells will stop. If for some reason you do, walk towards the opening in the fence to be brought back to the mundane again. World Shout : Here we use the guild chat as a way to talk to the world. "!enter In order to change colors in chat, use {= and any letter from a-x. Anything typed after this letter will be posted in a different color. The x is invisible Hairstyle and color : To change your hairstyle or hair color, all you have to do is talk to the NPC in Mileth Barber (31,83) or Abel Barber (13,8). They both charge 5k gold for a new style and 20k gold for color. You will be able to see what it looks like on you and change your mind without being charged! You can buy bottled hair dyes. Realign your Chi: Seshbab is now allowing Aislings to reallocate stats! You will need bases of 5128hp/mp. You will keep your set racial stats. Reallocating now costs 5% of hp and mp each. Stat Reallocation above 400: 500 + (current lvl - 250) + job level + any free racial points you were given (Half elf or Half beast) = points received Improving damaged gear: Callum in Mileth Tavern knows a way to improve damaged gear and detail it up to uncommon. Ameen in Undine Tavern can upgrade to Rare! Got beef with another Aisling? Take it to a PVP map! We all know about the arena, but there are 2 maps in Abel and one in Mileth. Abel PVP: Abel coast. To be revived from ghost form, please enter the hut at (8,29). Abel Black Market. To be revived, talk to Yves. Mileth PVP: Wayside Park->Wayside Arena (1,22). To be revived, talk to Pit Master. Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. But eventually, Carn will fall back to sleep for a short period of time! Visit any inn to renounce citizenship and pick where you would like to become a citizen. Get the spell Recall to return to the inn. (Once every hour) If you choose to renounce citizenship, you will be in Exile. Your recall takes you to Pravat Cave. Try "resting" on a bed to recover your wounds. "Drinking" from the water barrels in Mileth dojo can replenish your mana. Throw gold in the bank and watch it grow.

  • Assassin's Guild Letter | May's Site

    Secrets for Aislings Assassin's Guild is extremely hard to find. Once you find the entrance, will you survive making it to us? Probably not. Bring a friend. What's that? Don't even know where to begin? Find Bron Evers. He's knowledgeable about...certain tunnels. You will have to speak of our town's name. I will give you a hint for the word you must speak to Bron.. Nameless here for.... Good luck

  • North Pole | May's Site

    North Pole Travel northbound through Cascading Falls and you will find a place covered in snow and cheer! With bright lights, presents, music, and even the chance to meet SANTA! I hear he is in need of your help, as well as his elves. Better check in on them. However, deeper into this mountain, you will come across Ice Caverns that are not for the faint of heart. Salena (mundane) will be at the entrance of the Ice Caverns selling many useful goods for your journey deep into the caves. If you end up defeating the boss at the end of the caverns, make sure you return to Salena and tell her about it! (Yule Revenge) Hunting areas here are split up into different sections for levels: Mount Merry 1 through 4-2 can be hunting from level 30 until around 150. Mount Merry 4-3 can be hunted from 250 until around 360.

  • Shaolin Monk | May's Site

    Shaolin Monk Become Shaolin Monk Skills Gear Requirements: Master-Level 325 Any dual class with Monk 5 Mileth Reputation Black Belt degree White, yellow, orange, green, purple, blue, brown, red, and black belts in inventory. Once you are ready and meet the requirements, talk to Nareth in Druid Circle just before the Sapphire Stream. You will need to turn in all your belts for your Multi-colored Zen Beads. For the longest time, Nareth has been quiet and still in the Druid Circle. He has been in deep meditation, learning the ways of the snake, crane, dragon, and tiger... unlocking a new wisdom. He is now ready to accept students. You will learn a path of strict physical and mental training. Shaolin monks are strong and you must put your meditations to good use.

  • Samurai | May's Site

    Samurai Devote to Samurai Skills Requirements: Master-Level 250 Dual class Defender and Monk or Monk and Defender 7 Mileth Reputation 5 Loures Reputation Crafted Moonstone Ancient War plate or Moonstone Ancient War Sheath armor. Sir Grey checks to see if you have made Moonstone armor. Sir Grey in the Loures Throne Room will teach you the way of Samurai. Beware the requirements are not easy. But on your journey, you will be able to learn the code of ethics and values held for Samurai warriors. This is a strict path of courage, loyalty, righteousness, respect, honor, and consistency.

  • Monk | May's Site

    Monk Well balanced through meditations and powerful with use of their chakras. Well known for their temporary invulnerability and an extremely powerful, yet health draining, strike. Take note, do not underestimate them when they are drunk! Skills Spells Monk Belts Sapphire Stream Skills Please see sapphire stream tab to learn how to receive skills with location: Sabonim Li. Spells Monk Meditations: Sapphire Stream I have heard of a place called Sapphire Stream, where monks come out wiser and with new skills. One day, I followed a monk in. Located in Eastern Woodlands' Enchanted Garden, we stumbled upon a small dirt patch (56,1). (You must be insight 20) We came across the Druid Circle, which contained tall stones and a relaxing stream that we decided to swim down (22,4) until we reached a cave in Sapphire Crest . A bit weary, we decided to look inside. Nothing but peace and beauty inside this cave. And there was Sabonim Xi who gave me a quest to obtain my first degree. Though tough, once completed, I returned and received my new belt. Upon more exploration, I discovered the Meditation Grove (7,15) where Sabonim Li sat meditating. He asked me to join in meditation and I learned a new skill once I found peace inside myself. I have been requested to come back in order to improve (levels 20, 40, 60, 80, 99, 110, 125, 200). Belts To earn these belts, please see Sapphire Stream tab.

  • VII: Hall of Advancement | May's Site

    Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5% of hp and mp. Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250) + job level. If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show on the client. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.

  • Weapons & Shields | May's Site

    Weapons & Shields Complete list of all weapons in Zolian with locations, drops, and price. Make sure to pay attention to the class and wield type columns. If you are a monk or defender, you can use 2hand weapons. Most of them are only defender, but there are still 2hand weapons for all classes. If the wield type says Main Hand Only, that means they will only be equipped to the main hand. "Can Dual Wield" means they can go in main and off-hand for dual wielding. You cannot dual wield a 2hand weapon. There are also 2handed staves! So make sure you learn Advanced Staff Training in order to wield. Many staves and wands are main hand, so you can equip a dual wield weapon in off-hand. Bows are also main hand so you can equip something like a dagger or even a sword in your off-hand. They go by level, however you can search for a class, spell lines, certain stats, wield type (main, dual, or 2hand) or a specific weapon. This list is always growing, so be sure to check back often. Weapons Mileth Altar Weapons Shields

  • Rifts | May's Site

    The rift is a fairly new discovery inside of Atlantis. In order to get to the portal, go to Abel Coast off of the docks. There is a section of land behind the Crypt where you will find Atlantis Entrance (46,1). To get into Atlantis, you MUST wear a scuba mask or be merfolk. Once you are geared up, head into Atlantis, and step into the portal (30, 28) where Chromitus will greet you and throw you into the rift if you wish. You must be level 500 in order to enter. The level of the map depends on the level of whoever enters the rift first. Mobs can be ten levels higher than you. If you are grouped, only one party member needs to enter the portal. There is a chance you can enter a rift someone has left as well. So the levels will stay the same as the person who entered first. (Thank you Ermac and Remy!) Once you enter the rifts, there is no exit (besides scrolling/dying). Rift maps are PvP, so even if you are in a group, you could possibly kill your party members. If you die due to another Aisling, you will turn into a ghost and revive in 5 seconds on the same map. (2/5/2025)UPDATE: If you die from a mob, you will skull inside the rift where someone on the same map can either rescue you or if you let the timer end, you will appear in front of the totem in Atlantis (Map #188). There is no penalty currently except for losing the rift you just died in. No hell, no pile, no scar. I have tested this today. Of course, you can take off scuba gear inside the rift, but once you get back into Atlantis make sure you equip your mask again before you start walking or you will start to drown. Another group could pop up on your map and kill you and race you to the boss. You will revive on the same rift map if this happens. The gear here drops Rare+ so the chances of Legendaries + are higher. So far, I have seen gear and gold drop and a lot of exp gained... BUT, once you kill all mobs, you will now be faced with a boss. Once more research is done about Atlantis and this portal, I will be sure to update! Until then happy rifting!! Congratulations to Remy, Ermac, and Aizen for completing a full rift and killing the boss!!! Atlantis Rift

  • Piet Dungeon | May's Site

    Piet Dungeon A little town North of Mileth is Piet. Piet's brackish water bring crabs, turtles, and brawlfish into it's dungeon. Of course, at the bottom of this dunegon (below level 11) you will find the Crossroads that connect to the bottom Abel dungeon (10-1). Piet Dungeon is great hunting for those level 15 until around 100 where experience starts to drop off.

  • Berserker | May's Site

    Berserker Skills Spells Spells Skills Skilled in dual wield and trained with one of the best armor breaking skills. This class can be seen as reckless with lack of defense. But when they start seeing red , they could cut down the mob before defensive measures are ever needed.

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