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  • Defender | May's Site

    Defender Best let defenders take the threat of the hunt. Their armor and Auras are unmatched. They are so strong, they can stun a room with a single stomp. They will be popular among the goblins and dragons you encounter along the way. Make friends with defenders, as they will always come to the rescue. Skills Spells Skills Spells

  • Draconic Omega | May's Site

    Draconic Omega Dennis, a traveler from the Adventurer's Guild, has discovered a wormhole that connects our world to the realm of the Voidsphere. The population there can be quiet hostile. According to Ethos Prime, this has been the way since their creation. Draconic Omega has caused the vibrational pull in the Voidsphere and is hiding out in the Shadow Tower. Ethos Prime has a mission for us: fight our way up the tower to defeat Draconic Omega and relieve them of this rift. But don't go alone as these mobs are different from what we are use to. Watch your step on the way to the tower. There are some things you will need to remember before reaching Draconic Omega: The entrance to Shadow Tower is located in the Enclave Apex. You must take down at least five tanks for safe entry into the tower. Once one Aisling enters the tower, the entire group will be pulled through the portal. Make sure everyone in your party is ready before you step foot inside. The tower contains five floors filled with deadly machines. Floor five has two extra rooms that each house a giant snakelike creature. They seem to be protecting a precious power source you will need to collect. You must find where to take these sources on floor five to get Arc Zeta and Neo Zeta online. They each contain a processing core that will guide you to where Omega hides. You must have the two processing cores in order to transport your entire party to Zenith. We must help Ethos Prime. We don't know the scale of Draconic Omega's pull yet. And I am sure Ethos Prime has ways to assist us in our efforts as well as any weapons or gear we find along the way... Good luck.

  • Arcanus | May's Site

    Arcanus Best known for mastering the elements with magic and skill. Has the ability to amplify elemental damage of whoever they wish. They are also able to silence an enemy from talking or casting. One spell is quite impressive, attacking anything they can see with terror all at once. Spells Skills Crystals & Orbs Spells Skills Crystals & Orbs

  • Master Quest | May's Site

    Master Quests I have grouped the quests Necra Scribblings and Artur's Gift together since most likely, you will do one right after the other. However, there is no time limit, so please take your time as the road can get a bit dark and scary. Both quests can also be viewed in the event tab and you will get a legend mark for each as well as for Mastering. Please know that you should be 120 and dual classed to start the quests. You can start a bit before since you will most likely level a bit, but it can also be dangerous. If you are already level 120, you can talk to Artur to get Dia Aite. Or you can also get Dia Aite from Santa, if you have finished his quest. You do not need to talk to Artur to start the Necra Scribblings quest. BUT you will need to talk to him BEFORE heading to Tagor Dungeon/Necropolis! If you are going solo, I recommend bringing antidotes, eyedrops, ard ioc deums, and elemental essences. And please reach out on discord if you need a rescue or would like company! Let us begin.... Necra Scrib b lings Deep down in the crypt there is a tree: Todesbaum who longs to be free. Waiting quietly in the mourning room : below the floor of the last royal tomb . This tree of death holds a "key", Not to be confused with the royal decree . A book, for exchange, is what he will accept With bloody robes, the lich lord knows where it is kept Hunt this lich until what you hold is bound , talk to Todesbaum , throw him the scribblings you have found. After the storm, he seems to unravel... Deeper now into Necropolis you can travel. Artur's Gift The mysterious Artur in Mileth Inn has a request for those at insight 120 who feel they are ready to master. After giving you access to Tagor's Necropolis entrance, you must travel deep into the dungeon to find what he requests. If you haven't seen Todesbaum before you head to Tagor, you won't make it far. There are lexicons of 6 different colors held by the demon orphans of the graveyard. The lexicons you will need to find is of a certain color depending on your class. The color will match the class color in this guide. These books are bound to you and you cannot trade them or put them down. You can bank them, but can have only one of each in your possession. If you find you have grabbed what you don't need, you can see if a beggar will take it. Cleric: White Monk: Brown Defender: Blue Assassin: Black Berserker: Red Arcanus: Green Bring the lexicon back to Artur and don't leave until you receive your gift!

  • VIII: Quests | May's Site

    Quests Quests give the lore of the land. The history of you and I can be uncovered. Reputation will be claimed when you complete them. Underlined quests have a separate story page. If you need help, reach out on Discord general chat or in game through world shout. You can always message me directly (Discord and ign: May). Happy Questing! Level 20-40 Quests Level 41-70 Quests Level 71-99 Quests Level 100+ Quests Terror of the Crypt lvl 20+ +1 Mileth reputation Nightmare of the Crypt lvl 41+ +1 Mileth Reputation Grotesque Nightmare of the Crypt lvl 80+ +1 Mileth reputation Necra Scribblings and Artur's Gift lvl 120+ +3 Loures and +1 Mileth reputation Level 1-19 Quests Master+ Quests A Nights Rest - Let Camille in Mileth Inn know how your stay was. +1 Mileth reputation Meaded Problems - Pete next to Mileth Inn might need some help with the mice. +1 Mileth reputation Mining and Blacksmithing A Warrior's Trial - lvl 3+ (Defender or Berserker only) Neal's Kill Quest with a skill reward of Aid for Berserker or Rescue for Defender. Mischievous Deeds - lvl 6+ (Assassin only) Keela's Kill Quest Darker Things - lvl 23+ Dar's Requests for ingredients continue +1 Mileth reputation Lost Spirit - lvl 30+ Santa has lost the Christmas Spirit! Reward: Dia Aite and Santa's Pileus Vixen's Scheme - lvl 30+ Santa's elves need help with these reindeer! Reward: Santa's Beard Things that go bump in the Twilight - lvl 34+ One last ingredient to help Dar +1 Mileth Reputation Hidden Paths - lvl 30+ (Assassin only) Keela needs you to find the hidden store in Abel and bring back some notes. Reward: Sneak Skill What the Farquat? - Lvl 41+ Shreek will not let anyone enter Mehadi Swamp. But maybe Donkan can help you befriend him! Advanced training - lvl 50+ (Defender or Berserker only) Neal's kill quest Reward: skill Lullaby Strike for Berserker or Raise Threat for Defender. Detrimental Exploits - lvl 71+ (Assassin only) Keela's kill quest Reward: skill Shadow Step Turbulent Combat - lvl 80+ (Defender or Berserker only) Neal's kill quest Reward: skill Desolate for Berserker or Defensive Stance for Defender. Warrior's Discipline - (all classes can complete) Lau's kill quest. Reward: skill Retribution for Berserker or Vampiric Slash for Defender. All other classes will just get the EXP and legend mark. Lau is located in Abel. Dream Walker +1 Mileth reputation Yule Revenge - lvl 290+ The Yeti is up to no good! Stop him then talk to Salena! Hoist the Colors - lvl 220+ Isaias will now ask you to collect items to make something useful for you! A Day at Sea - lvl 190+ Found an interesting drop from a pirate? Bring it to Isaias in Rionnag Harbor to start the quests. Eternal Love - lvl 30+ Eireann has a friend who lost their lover. +1 Mileth, Undine, and Loures reputation Dark Things - Dar requests you bring him strange ingredients. Draconic Omega- lvl 400+ Talk to Ethos Prime in Voidsphere Camp about Omega's vibrational pull. Void Cleric- lvl 400+ Talk to Helnnis about cleansing the Cthonic Depths of this creature! +1 Adventures Guild reputation Adventures Guild quests - Hellnis is located at Adventurer's Advanced Camp (CR31) Kill quests +1 Adventures Guild reputation for each Gathering quests +1 Adventures Guild reputation for each Ancient Armor Codex - Once you get a hold of the Ancient Armor Codex, be sure to talk to Tomayi in Loures Citadel to translate it. +1 Loures reputation Crafting Rouel's Armor - lvl 475+Bring the items you were gifted from Eternal Love quest to the armorsmith in Adventurer's Guild camp to craft Rouel's Armor. The armor you craft will be based on your second class (an arc/cleric would only get the cleric armor). +1 Loures Reputation

  • Mehadi Swamp | May's Site

    Mehadi Swamp Marshy, smelly, confusing Mehadi Swamp. This swamp belongs to none other than Shreek himself! You'll need access before chasing those vipers or mukuls around. Speak to Donkan to find out how to befriend Shreek! Don't get lost in the shifting swamp.

  • Dark Knight | May's Site

    Dark Knight Requirements: Master-Level 250 Current or past class of Berserker or Assassin 4 Assassin's Guild reputation 4 Undine Reputation Forsaken Dragon Slayer in inventory Once you have completed the requirements, talk to Sir Dolvet in Loures Castle throne room. More information to come

  • Piet Dungeon | May's Site

    Piet Dungeon A little town North of Mileth is Piet. Piet's brackish water bring crabs, turtles, and brawlfish into it's dungeon. Of course, at the bottom of this dunegon (below level 11) you will find the Crossroads that connect to the bottom Abel dungeon (10-1). Piet Dungeon is great hunting for those level 15 until around 100 where experience starts to drop off.

  • Berserker | May's Site

    Berserker Skills Spells Spells Skills Skilled in dual wield and trained with one of the best armor breaking skills. This class can be seen as reckless with lack of defense. But when they start seeing red , they could cut down the mob before defensive measures are ever needed.

  • Pravat Cave | May's Site

    Pravat Cave Pravat Cave is home to the Grimlok Queen, her workers, and soldiers. A few goblins still roam here and there. Just be careful where you roam, you might stumble upon the queen herself. Good spot for levels 60 until around 110 when exp drops off.

  • Blank Page | My Site

    F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes/Jobs Rumors Gear Quests Hunting Grounds Memories Links Search New Things Hello! Welcome to the Zolian world! My name is May and I am a high-elf who loves to document the history and create guides of Zolian along with some artwork! If you see any errors or would like to see something added, send me a whisper, mail (ingame) or a DM in Discord! Down below, I have made a guide for beginners. Even if you have played Dark Ages before, here you will find many things that are different from DA. To start off: Max exp level is 500 and max Job (ability) level is 500. Max base stats are 500. MUCH of what I have written here can also be found in the Zolian Guide Book given to you in game after the tutorial. If you can't locate yours, see if Camille in Mileth Inn has an extra copy! Chatting Speaking of whispers, to talk just press enter, type a sentence, and press enter again. To see a chat history, just hit the f key. To whisper, press SHIFT ' at the same time. You will see blue text at the bottom of your screen. From here, type a name (try May) and hit enter. Now it should show the name in blue (May:). Type your message and hit enter to send! If you have multiple people you are whispering, after you open whisper you can use the up or down arrow keys to cycle through recent names you have whispered. In a group and only want to chat to them? SHIFT' !! Want to shout to the everyone on your current map? SHIFT! (this text will be yellow) Want to tell ALL of Zolian something (World shout)? SHIFT'! Note: world shout is free! No skill/spell or items needed. Test it out by shouting "Hello Zolian!". We have a friendly and helpful community, so don't be shy! To chat to an NPC, just click on them! This will not work on the mundanes walking around town, BUT they can be very chatty if you sit there long enough. Interface Inventory - (Press a) Double click your inventory to show your character information (gear, legend, skills, quests, photo album, and family. In your inventory, the first row will give you quick access to items by pressing the key associated with the item. To deposit something in the bank from ANYWHERE in the world, extend your inventory (SHIFT a or press the +2) and drag and drop the item to the second to last square. Skills -(press s) If your skill panel becomes full, or you want to use your second skill panel (SHIFT s) you can drag and drop skills to the second to last square. Using skills on the top line is easy! Just press the key it shows in order to execute them in front of a target. Spells -(press d) Same as skills, you can use your second spell panel (SHIFT d). Some spells here required you to select a target. You can drag and drop the spell onto the target, double click the spell then highlight and click the target, or hit the key associated with the spell then highlight and click the target. Chat history -(press f) View chat history: out loud chat, whispers, group chat, map chat, or world chat. View system information: Debuffs, whispers, Buffs, spells casted on your, skill/spell failures etc. (SHIFT f). Basic stats -(press g) Here you will see your stats, hp/mp, gold in inventory, exp(more on this later), Ability(Job) exp, Gear Points (GP), Level, Experience till next level or tnl, Ability(Job) Level, and Experience till next Ability(JOB LEVEL) or tna. Gear points are made up of the type of gear you wear. Info here. Boxed exp will stop showing here around 4.2b exp. However, you can hold MUCH more. View your true "boxed exp" by hitting F1. For stats and your Level, the number shown here will not go past 255. I HIGHLY recommend getting used to checking your stats and level using F1. Second stat panel (SHIFT g) will show your attack element, defense element, regeneration percentage, Armor Class, Dmg, and HIT points (HIT=reflex). Much of this is better reflected in the FI Advanced Stats Window. For more information about that panel, check Chapter V. Assails and World skills/spells -(press h) left side of this panel are your assails and the right side are world spells such as recall and mine. If your spell panels are overflowed, you will find the spells start filling your world spell panel. NEAT TIP: Want to see your spacebar assail as a certain animation (2hand, punch, stab, etc)? Just move that assail to the #1 spot! Now this only works if the armor you are wearing supports that animation! Client Options -(press q) access to friends list (will show up green in world population), chat macro, and client settings. Mail -(press w) If you have unread mail, this icon will actually flash a yellow border. You can also set letters on fire. World Population -(press e) Here you will see a list of Aislings logged in. To whisper them, you just double click their name! Vitalities are shown until you select a job. Change your Aislings status-(press r) Awake, Do not disturb (will receive no whispers), Daydreaming (will show your character sitting/laying after some time), lfg, grouped, solo hunting, group hunting, and need help! Map -(press t) this will not be available on every map List of your group members -(press y) Advanced Stats -press F1 Refresh Client -press F5 Take a Portrait -press F8 To block/ignore someone -press F9 and follow the prompt to add (a), delete (d), or view your ignore list (?). When you add someone to this list, you will not receive whispers or see what they say out loud and in world shout. Stats As I mentioned before, max base stats are 500. You will also be able to get more from gear. Basic uses of stats across everyone: STR-Increases weight capacity, increases dmg on some skills INT-Increases dmg on spells WIS-affects MP gain each level up and mp regen CON-Increases fortitude, hp gain on level up, hp regen, and dmg on some skills DEX-Increases AC and dmg on some skills When you look at your skill/spell pages on your profile, you will notice at the bottom there are modifiers. Take a look at the skill "Assail". Skill modifier is STR. This means the more you increase STR, the more dmg your assail will do. This is the only modifer for assail. If you look at the Human racial skill "Slash", it has a modifier of STR, CON, DEX meaning all 3 will increase dmg. In many cases, the first stat shown in the modifiers will have the most weight. Damaging spells will always use INT for dmg. However, you will see their exponent as their modifier. The higher the exponent, the higher the damage. If you feel you want to move your stats around, at level 400 you can reallocate stats with a cost of 5% hp/mp. Races Here in Zolian, you have many races to choose from. It will be one of the first things you do! Choosing a race will give you certain benefits. For more information, check out the Races Chapter . Classes, Mastering, and Jobs Next up you must choose your FIRST class. So many to choose from! What's your favorite playstyle? Casting deadly spells? Debuffing a target? Tanking? High DPS? Healing? More information found in Chapter II. You will be able to choose your second class once you get the correct stats and vitality! This happens long before you are close to mastering, or you can wait until right before you master! However, you must be dual classed in order to master. More info on dual classing (advancing) and mastering found in the chapter Hall of Advancement. Once you have dual classed then mastered, the growth doesn't stop. You will be able to pick up a job for all those tough mobs. These jobs require a sacrifice: all your monk belts, hours of armor smith, expensive spells, a prized sword, and searching for these high leveled mob drops. But from your sacrifice, you will gain great power. Requirements, skills, and spells can be found in Chapter II right below the classes. Maps: One important thing when you first start, is how to navigate the world of Zolian. When you leave the tutorial, you will show up in Mileth Inn. I am currently working on section dedicated to navigation! Please have a look at my maps ! Questing One of my favorite things is questing. As an adventurer, I love to collect the marks in my legend, reputation among the different towns and guilds, experience, rewards, and the stories each quest builds. You can view anyone's legend when you open up their character information, including yours! Reputation is needed for jobs and interacting with certain NPCs, such as Carn in Adventurer's Guild Advanced Camp in Cthonic Remains. Quests and the reputation you get from each can be found in Chapter VIII. Dungeons/Hunting To increase your level, you must gain experience. To gain experience you must hunt! Now hunting in itself also requires a more in depth chapter. To see all the different dungeons around Zolian check out Chapter IV . That chapter also has some basics when it comes to hunting and mobs so please give it a read (even if you have played DA before). Each dungeon page will list each map, the mobs, their levels, and their drops. Elements Elements in Zolian are an important part of hunting and surviving. Here, you can use a primary (necklace or belt) and secondary (weapons, offhands, accessories, etc) elements to use in your favor. Elements here are Wind, Earth, Fire, Water, Void, Holy, Rage, Sorrow, and Terror. PLEASE read my Element Chapter . It is so very important to understand how elements work to get the most out of your hunting experience! Gear There is a great range of gear here. Anything from damaged-mythic can be found from mob loot. Certain gear even have variances that will proc when attacking. I have a list of gear, their stats, and where to find them in Chapter III . On that page, you will also find the different types and variances of gear. You will have a chance to upgrade weapons through blacksmith and armor through armorsmith! Both can be found in Chapter IX . Saving Throws and Gear Attributes Another favorite of mine is building my gear. Lets start off by talking about your saving throws, found when you hit F1 (advanced stats panel). Fortitude : Increases with con (10% of base and geared with a max of 90%) and Elemental Bane from Half Elves. This is the amount of hits mitigated by 33%. Reflex: Similar to HIT for those who have played retail. This is the amount of physical attacks that you completely dodge and will receive no damage. 10% of HIT from gear and a max of 90%. You can physically see your reflex working when you are being hit, and your character has a white outline! Neat. Will: Similar to MR for those who played retail. Percentage of magical attacks you mitigate and reduce their effectiveness. 14% of MR from gear for a max of 80%. Now onto some gear attributes and enhancements! Armor Class or AC: This will either increase or decrease damage taken. Max AC values are -200 to 500. The higher your AC, the more damage you mitigate (this is what you want). You can increase your AC through gear (especially their rarities and some armor variances such as Sgrios and Reinforcement). Your dex also increases AC (DEX/15). Armor, Weapon, and Shield Variances: SO MANY VARIANCES. All can be found here, on the gear page. Some variances will not work on mini bosses and bosses. So be aware of this if you notice your weapon doesn't proc (programmed random occurrence). Potions Can be bought from various NPCs and some can be found from mob drops. Elixir of Life potion can be dragged and dropped onto another player skulling to save them. You do not have to run up to another player and select/double click Elixir of Life to rescue them (or red). Scrolls Scrolls can be used to port to a certain spot in any town. Many shops in towns sell them, but Dente in Mileth Harbour sells every town scroll. Cthonic Remains scrolls can only be bought from the camps. To get an option to scroll to adv camp, you will need to complete 3 quests from Helnnis. To scroll to forward camp, you need to complete Helnnis' Spec Operator quest. Altars Mileth and Undine have altars. When you drop items into it, you will receive something in return. This can either be exp, ard ioc deums, weapons, shields, or belts. Can only receive up to forsaken on these items. Things such as scrolls, paper, potions, or food will only fumble into the altar, giving you nothing in return! Maps

  • Accessories | May's Site

    Accessories Earrings Rings Necklace Belts Boots Greaves Gauntlets Earrings Rings Boots Greaves Necklaces Belts Gauntlets

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