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  • Mehadi Swamp | May's Site

    Mehadi Swamp Marshy, smelly, confusing Mehadi Swamp. This swamp belongs to none other than Shreek himself! You'll need access before chasing those vipers or mukuls around. Speak to Donkan to find out how to befriend Shreek! Don't get lost in the shifting swamp.

  • Dark Knight | May's Site

    Dark Knight Requirements: Master-Level 250 Current or past class of Berserker or Assassin 4 Assassin's Guild reputation 4 Undine Reputation Forsaken Dragon Slayer in inventory Once you have completed the requirements, talk to Sir Dolvet in Loures Castle throne room. More information to come

  • Cthonic Remains | May's Site

    Cthonic Remains House Macabre has been silent and dead, no hope, just graves on every path instead. The occasional cat's purr in the study, or the cellar with a history of being bloody. Sitting on dismal land with buildings that are tattered. Beneath is an underworld where cthonic creatures are scattered. Sounds of rattling bones and a beetle's scurry, muffled moans and the satyr's stomps of fury. The dark cleric's echoing chants will make you sweat. The deeper you travel the more monstrous they get. Then you hear the striking of hooves and a swing of a blade, you spot a rider rapidly approaching on his sinister crusade. This rider does not speak nor breathe a sigh, But his fierce stance and invisible gaze catches your eye. In his shadow you are overcome with dread, Alas, the rider you see has no head. Kopfloser Reiter lifts his scythe in the air- that beautiful weapon rumored to be rare. You have the chance to take what is his, or flee to camp for what the guild gives. Quick! His gallop is swifter than your mind, decide now and enjoy the grind! There are three entrances to Cthonic Remains in House Macabre Yard 4: (10,28) House Macabre study 4-1, go down to the cellar 4-3, and enter the first door at the top of the screen (10,1). There are two other entrances: (93,12) Macabre Study 4-2 ->(2,3) Cellar 4-5-> door at (1,4) or go to door (6,18) in cellar 4-5->(1,15) in Cellar 4-4. While in CR, there are two safe camps: Adventurer's Guild Camp (base camp) on level 15 (61, 83) and the Adventurer's Advanced Camp on level 31. Both camps carry rations you may need on the hunt and both are safe from the wandering abominations so feel free to rest here. The scrolls sold by Youn at base camp will port you either to CR entrance or base camp. They cost 150k a piece. The Adventure Guild is now asking for help cleaning up Cthonic Remains and gathering items. Please meet with Guild Leader Helnnis on Adventurer's Advanced Camp (Floor 31) to receive the quest. Once you complete three of the clean up quests, you will get the port to Advanced camp on the scroll. NEW: Helnnis has a few more quests for you to discover Cthonic Depths. Monster Forward SpecOp Camp after Cthonic Depths 17 is now open for a rest. Guild Officer Anna does not have any tasks yet. More on these camps with be updated once they are in game so stay tuned! Cthonic Depths

  • Adventurer's Guild Letter | May's Site

    Attention to All Aislings Adventurer's Guild is in need of assistance. Underneath House Macabre, Cthonic Remains has been filled with so many monsters and we are worried they will get out of hand. We can only do so much. We believe with your powers from Chadul, you can help us overcome the overwhelming threat. We have three camps to assist in our mission. Base camp is on the 15th floor where Youn will be selling rations. We only have a section of this floor for our camp. So when you leave this camp, stay on guard. Advanced camp is our main camp on floor 31. This is where you will find me, the guild leader. I have many things I need you to do. So as soon as you make it to the advanced camp, see me as soon as possible. Only open to level 400+. Loun is here selling rations. Our armorsmith Foutrai is one of the best. We recently have established our bank. There was also a man who decided to take refuge at our camp. He was sleeping for a bit, but now he has joined the guild. If he is awake, he can provide you with three different boosts. They are pricey and you will need to build your reputation with us in order to buy these boosts. Forward camp is deep in Cthonic Depths. Guild Officer Anna has been working on holding down that camp. I will eventually send you to go see her. Currently we have not built this camp completely. We need your help to get this camp up and running. Please... come see me when you can. See you soon, Adventurer's Guild Leader Helnnis

  • Oren | May's Site

    Oren Oren is a beautiful seaside port that has been overrun by pirates! Even though the ones roaming the city are not aggressive, they have great memory. So be sure not to tease one and run. Outside of the city is the Oren Jungle with an armorer (Jungle 10-11) and blacksmith (Jungle 15). There are ruins that you should avoid since pirates are quite hostile there, unless you are strong enough.

  • VI: Elements | May's Site

    Elements of Zolian Thanks to Alvino for the elemental table! Elements in Zolian are different from what you might remember. There is no dark or light. And three new elements are added: Rage, Sorrow, and Terror. Hunting and the elements: Monsters will have offensive (attack) elements and defensive elements just the same as you. How these react is shown in the table above. Each table shows a different tier of fas and as you can see, fas really amplifies your damage. So be sure to fas yourself. Fas only works as a buff, so do not fas monsters! When reading the table, the far left column shows attack element. The top row shows the defense element. Where they intersect is how the damage is amplified. Green is less damaging whereas red is the highest. As you can see, any belt is better than no belt. But, as soon as you start hunting you will be finding belts. Belts are important part of your defense! And necklaces are a huge part of your attack damage. Please understand that Void will not be the best/easiest/all-around belt choice for defense!!! Water and wind are also strong elements against void. You can get one shot from becoming dependent on void belts!!! This isn't Dark Ages. There will be time when you come across a mob with an attack element of Rage, Sorrow, or Terror. Since we do not have belts of Rage, Sorrow, or Terror, you need to check the element table to find your best belt. For rage attack, you can use either Holy or Void; Sorrow attacks, use Holy; Terror, use Void. Secondary defense element will also help against a mobs attack element, and you can get these from things such as shields or the cleric's jugs. Your secondary defense will show on F1 panel. This way you can mix and match. For example: If you have a void belt, your defense will be void. You can equip a Wrapped Gust Jug (Cleric) or a Shield of Gust aswell for a bit of protection from Wind attacks. Like I said before, wind is also a bit strong against Void, so using a secondary defense of wind can help when you are attacked by wind. Certain races are also immune to certain elements. Elemental bane (Half-elf) mitigates elemental damage by 33%. For their defensive elements, you want to use an attack that will do the most damage. This means necklaces and of course elemental spells. So if you come across a monster with defense element of water, you will want to use an earth attack/necklace. Same as their attack elements, we will see mobs with a defense element of Rage, Sorrow, or Terror and we don't have necklaces for them. For Rage use Holy attacks; Sorrow use Void; and Terror, use either Holy or Void. Arcanus spell MSPG is a Terror attack and is weakest against Void, Rage, and Terror defenses! Secondary offense elements can add to your elemental damage and are obtainable from Arcanus orbs, Atlantean weapon (half-elf ability), quivers, certain weapons, and more. Secondary offense element will also show on F1 panel. TIP: If you wanted to increase MSPG damage, then try equipping a holy orb. On a side note: When you get a weapon with an elemental variance at the end such as "of flame" or "of dusk", it does not act as a secondary attack element. What happens is, the piece of gear has a chance to proc (programmed random occurrence) the variance onto the target being hit. So, for example, if I equip a Dragon Slayer of Flame, and start hitting a mob, there will be a chance the main hand or off hand or both (whichever hand it is in) will cast a fire attack. Shield variances are different. If you were to equip a Floga Bronze Shield of Gust, your secondary defense element will be fire (Floga) and the shield will be able to proc a wind attack (Gust). You can see the different types of shield variances at the bottom of the page here . Arcanus off-hands (orbs/crystals) can also have a variance as well since they are held in your off-hand!

  • II: Classes and jobs | May's Site

    Classes and Jobs Arcanus Cleric Berserker Defender Monk Assassin These classes are not what Temuair remembers. After you choose your race in the tutorial, you are then sent to choose a class. After awhile, you will need to pick a second class to dual class. There are stat and vitality requirements for dual classing here . These chapters can help you learn a bit about who they are, skills, spells, and any other special things about them. Once you master, you will learn about the different jobs available. Check these pages for the requirements. Please understand that jobs are still a work in progress . You can find which quests give reputation points on the quest page. Assassin's guild is not available yet, but I wanted to post the current requirements for Dark Knight so everyone can get an idea and farm for that DS. Also, be aware that these requirements can change. Necromancer Necromancer Sharpshooter Sharpshooter Shaolin Monk Shaolin Monk Samurai Samurai Dark Knight Dark Knight Oracle Oracle

  • Pravat Cave | May's Site

    Pravat Cave Pravat Cave is home to the Grimlok Queen, her workers, and soldiers. A few goblins still roam here and there. Just be careful where you roam, you might stumble upon the queen herself. Good spot for levels 60 until around 110 when exp drops off.

  • Blank Page | My Site

    F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes/Jobs Rumors Gear Quests Hunting Grounds Memories Links Search New Things Hello! Welcome to the Zolian world! My name is May and I am a high-elf who loves to document the history and create guides of Zolian along with some artwork! If you see any errors or would like to see something added, send me a whisper, mail (ingame) or a DM in Discord! Down below, I have made a guide for beginners. Even if you have played Dark Ages before, here you will find many things that are different from DA. To start off: Max exp level is 500 and max Job (ability) level is 500. Max base stats are 500. MUCH of what I have written here can also be found in the Zolian Guide Book given to you in game after the tutorial. If you can't locate yours, see if Camille in Mileth Inn has an extra copy! Chatting Speaking of whispers, to talk just press enter, type a sentence, and press enter again. To see a chat history, just hit the f key. To whisper, press SHIFT ' at the same time. You will see blue text at the bottom of your screen. From here, type a name (try May) and hit enter. Now it should show the name in blue (May:). Type your message and hit enter to send! If you have multiple people you are whispering, after you open whisper you can use the up or down arrow keys to cycle through recent names you have whispered. In a group and only want to chat to them? SHIFT' !! Want to shout to the everyone on your current map? SHIFT! (this text will be yellow) Want to tell ALL of Zolian something (World shout)? SHIFT'! Note: world shout is free! No skill/spell or items needed. Test it out by shouting "Hello Zolian!". We have a friendly and helpful community, so don't be shy! To chat to an NPC, just click on them! This will not work on the mundanes walking around town, BUT they can be very chatty if you sit there long enough. Interface Inventory - (Press a) Double click your inventory to show your character information (gear, legend, skills, quests, photo album, and family. In your inventory, the first row will give you quick access to items by pressing the key associated with the item. To deposit something in the bank from ANYWHERE in the world, extend your inventory (SHIFT a or press the +2) and drag and drop the item to the second to last square. Skills -(press s) If your skill panel becomes full, or you want to use your second skill panel (SHIFT s) you can drag and drop skills to the second to last square. Using skills on the top line is easy! Just press the key it shows in order to execute them in front of a target. Spells -(press d) Same as skills, you can use your second spell panel (SHIFT d). Some spells here required you to select a target. You can drag and drop the spell onto the target, double click the spell then highlight and click the target, or hit the key associated with the spell then highlight and click the target. Chat history -(press f) View chat history: out loud chat, whispers, group chat, map chat, or world chat. View system information: Debuffs, whispers, Buffs, spells casted on your, skill/spell failures etc. (SHIFT f). Basic stats -(press g) Here you will see your stats, hp/mp, gold in inventory, exp(more on this later), Ability(Job) exp, Gear Points (GP), Level, Experience till next level or tnl, Ability(Job) Level, and Experience till next Ability(JOB LEVEL) or tna. Gear points are made up of the type of gear you wear. Info here. Boxed exp will stop showing here around 4.2b exp. However, you can hold MUCH more. View your true "boxed exp" by hitting F1. For stats and your Level, the number shown here will not go past 255. I HIGHLY recommend getting used to checking your stats and level using F1. Second stat panel (SHIFT g) will show your attack element, defense element, regeneration percentage, Armor Class, Dmg, and HIT points (HIT=reflex). Much of this is better reflected in the FI Advanced Stats Window. For more information about that panel, check Chapter V. Assails and World skills/spells -(press h) left side of this panel are your assails and the right side are world spells such as recall and mine. If your spell panels are overflowed, you will find the spells start filling your world spell panel. NEAT TIP: Want to see your spacebar assail as a certain animation (2hand, punch, stab, etc)? Just move that assail to the #1 spot! Now this only works if the armor you are wearing supports that animation! Client Options -(press q) access to friends list (will show up green in world population), chat macro, and client settings. Mail -(press w) If you have unread mail, this icon will actually flash a yellow border. You can also set letters on fire. World Population -(press e) Here you will see a list of Aislings logged in. To whisper them, you just double click their name! Vitalities are shown until you select a job. Change your Aislings status-(press r) Awake, Do not disturb (will receive no whispers), Daydreaming (will show your character sitting/laying after some time), lfg, grouped, solo hunting, group hunting, and need help! Map -(press t) this will not be available on every map List of your group members -(press y) Advanced Stats -press F1 Refresh Client -press F5 Take a Portrait -press F8 To block/ignore someone -press F9 and follow the prompt to add (a), delete (d), or view your ignore list (?). When you add someone to this list, you will not receive whispers or see what they say out loud and in world shout. Stats As I mentioned before, max base stats are 500. You will also be able to get more from gear. Basic uses of stats across everyone: STR-Increases weight capacity, increases dmg on some skills INT-Increases dmg on spells WIS-affects MP gain each level up and mp regen CON-Increases fortitude, hp gain on level up, hp regen, and dmg on some skills DEX-Increases AC and dmg on some skills When you look at your skill/spell pages on your profile, you will notice at the bottom there are modifiers. Take a look at the skill "Assail". Skill modifier is STR. This means the more you increase STR, the more dmg your assail will do. This is the only modifer for assail. If you look at the Human racial skill "Slash", it has a modifier of STR, CON, DEX meaning all 3 will increase dmg. In many cases, the first stat shown in the modifiers will have the most weight. Damaging spells will always use INT for dmg. However, you will see their exponent as their modifier. The higher the exponent, the higher the damage. If you feel you want to move your stats around, at level 400 you can reallocate stats with a cost of 5% hp/mp. Races Here in Zolian, you have many races to choose from. It will be one of the first things you do! Choosing a race will give you certain benefits. For more information, check out the Races Chapter . Classes, Mastering, and Jobs Next up you must choose your FIRST class. So many to choose from! What's your favorite playstyle? Casting deadly spells? Debuffing a target? Tanking? High DPS? Healing? More information found in Chapter II. You will be able to choose your second class once you get the correct stats and vitality! This happens long before you are close to mastering, or you can wait until right before you master! However, you must be dual classed in order to master. More info on dual classing (advancing) and mastering found in the chapter Hall of Advancement. Once you have dual classed then mastered, the growth doesn't stop. You will be able to pick up a job for all those tough mobs. These jobs require a sacrifice: all your monk belts, hours of armor smith, expensive spells, a prized sword, and searching for these high leveled mob drops. But from your sacrifice, you will gain great power. Requirements, skills, and spells can be found in Chapter II right below the classes. Maps: One important thing when you first start, is how to navigate the world of Zolian. When you leave the tutorial, you will show up in Mileth Inn. I am currently working on section dedicated to navigation! Please have a look at my maps ! Questing One of my favorite things is questing. As an adventurer, I love to collect the marks in my legend, reputation among the different towns and guilds, experience, rewards, and the stories each quest builds. You can view anyone's legend when you open up their character information, including yours! Reputation is needed for jobs and interacting with certain NPCs, such as Carn in Adventurer's Guild Advanced Camp in Cthonic Remains. Quests and the reputation you get from each can be found in Chapter VIII. Dungeons/Hunting To increase your level, you must gain experience. To gain experience you must hunt! Now hunting in itself also requires a more in depth chapter. To see all the different dungeons around Zolian check out Chapter IV . That chapter also has some basics when it comes to hunting and mobs so please give it a read (even if you have played DA before). Each dungeon page will list each map, the mobs, their levels, and their drops. Elements Elements in Zolian are an important part of hunting and surviving. Here, you can use a primary (necklace or belt) and secondary (weapons, offhands, accessories, etc) elements to use in your favor. Elements here are Wind, Earth, Fire, Water, Void, Holy, Rage, Sorrow, and Terror. PLEASE read my Element Chapter . It is so very important to understand how elements work to get the most out of your hunting experience! Gear There is a great range of gear here. Anything from damaged-mythic can be found from mob loot. Certain gear even have variances that will proc when attacking. I have a list of gear, their stats, and where to find them in Chapter III . On that page, you will also find the different types and variances of gear. You will have a chance to upgrade weapons through blacksmith and armor through armorsmith! Both can be found in Chapter IX . Saving Throws and Gear Attributes Another favorite of mine is building my gear. Lets start off by talking about your saving throws, found when you hit F1 (advanced stats panel). Fortitude : Increases with con (10% of base and geared with a max of 90%) and Elemental Bane from Half Elves. This is the amount of hits mitigated by 33%. Reflex: Similar to HIT for those who have played retail. This is the amount of physical attacks that you completely dodge and will receive no damage. 10% of HIT from gear and a max of 90%. You can physically see your reflex working when you are being hit, and your character has a white outline! Neat. Will: Similar to MR for those who played retail. Percentage of magical attacks you mitigate and reduce their effectiveness. 14% of MR from gear for a max of 80%. Now onto some gear attributes and enhancements! Armor Class or AC: This will either increase or decrease damage taken. Max AC values are -200 to 500. The higher your AC, the more damage you mitigate (this is what you want). You can increase your AC through gear (especially their rarities and some armor variances such as Sgrios and Reinforcement). Your dex also increases AC (DEX/15). Armor, Weapon, and Shield Variances: SO MANY VARIANCES. All can be found here, on the gear page. Some variances will not work on mini bosses and bosses. So be aware of this if you notice your weapon doesn't proc (programmed random occurrence). Potions Can be bought from various NPCs and some can be found from mob drops. Elixir of Life potion can be dragged and dropped onto another player skulling to save them. You do not have to run up to another player and select/double click Elixir of Life to rescue them (or red). Scrolls Scrolls can be used to port to a certain spot in any town. Many shops in towns sell them, but Dente in Mileth Harbour sells every town scroll. Cthonic Remains scrolls can only be bought from the camps. To get an option to scroll to adv camp, you will need to complete 3 quests from Helnnis. To scroll to forward camp, you need to complete Helnnis' Spec Operator quest. Altars Mileth and Undine have altars. When you drop items into it, you will receive something in return. This can either be exp, ard ioc deums, weapons, shields, or belts. Can only receive up to forsaken on these items. Things such as scrolls, paper, potions, or food will only fumble into the altar, giving you nothing in return! Maps

  • Accessories | May's Site

    Accessories Earrings Rings Necklace Belts Boots Greaves Gauntlets Earrings Rings Boots Greaves Necklaces Belts Gauntlets

  • VII: Hall of Advancement | May's Site

    Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5% of hp and mp. Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250) + job level. If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show on the client. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.

  • Weapons & Shields | May's Site

    Weapons & Shields Complete list of all weapons in Zolian with locations, drops, and price. Make sure to pay attention to the class and wield type columns. If you are a monk or defender, you can use 2hand weapons. Most of them are only defender, but there are still 2hand weapons for all classes. If the wield type says Main Hand Only, that means they will only be equipped to the main hand. "Can Dual Wield" means they can go in main and off-hand for dual wielding. You cannot dual wield a 2hand weapon. There are also 2handed staves! So make sure you learn Advanced Staff Training in order to wield. Many staves and wands are main hand, so you can equip a dual wield weapon in off-hand. Bows are also main hand so you can equip something like a dagger or even a sword in your off-hand. They go by level, however you can search for a class, spell lines, certain stats, wield type (main, dual, or 2hand) or a specific weapon. This list is always growing, so be sure to check back often. Weapons Mileth Altar Weapons Shields

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