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48 items found for ""

  • Cleric | May's Site

    Cleric Casting curses, giving heals, and bashing monsters down with a chain mace. Group up with a Cleric and if you are sent to Hell, your Cleric can pull you back. Clerics contain a book filled with restorative powers, buffs, debuffs, and strong attacks that would surprise you. They also have a cure for it all! Spells Skills Wrapped Jugs Spells Skills Blink can be learned from Dennis at the VoidSphere Camp . To enter the camp, you must be level 275 and drop a Succibi Hair (black) into Mileth altar. Walk down the path and into the portal to find the camp. I have noticed Clerics carrying around these wrapped jugs with different colored gems attached to them. Seems to be some sort of elemental defense (seen on F1 panel: Secondary Defense). Only Master s of insight 155 and higher seem to carry them. I found Gilath one day in Rionnag Apothecary and bought a jug for 3.5mil gold . Upon further inspection, I discovered there is more to this jug! ( Stat adjustments : +1500HP, +3AC, +2str/+4con, +5will, +5dmg, +10regen)

  • Blank Page | My Site

    F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes Rumors Gear Quests Hunting Grounds Memories Links Search New Things

  • Samurai | May's Site

    Samurai Requirements: Master-Level 250 Dual class Defender and Monk or Monk and Defender 7 Mileth Reputation 5 Loures Reputation Moonstone Ancient War plate or Moonstone Ancient War Sheath armor in inventory. ​ Once you meet the requirements, head to Sir Grey in Loures Castle throne room. More information to come.

  • Shaolin Monk | May's Site

    Shaolin Monk Become Shaolin Monk Skills Gear Requirements: Master-Level 325 Any dual class with Monk 5 Mileth Reputation Black Belt degree White, yellow, orange, green, purple, blue, brown, red, and black belts in inventory. ​ Once you are ready and meet the requirements, talk to Nareth in Druid Circle just before the Sapphire Stream. You will need to turn in all your belts for your Multi-colored Zen Beads. For the longest time, Nareth has been quiet and still in the Druid Circle. He has been in deep meditation, learning the ways of the snake, crane, dragon, and tiger... unlocking a new wisdom. He is now ready to accept students.

  • Zolian Introduction | May's Site

    Welcome to Zolian Chapters Death... was that all that was left? The gods have left us. The king is gone. Temuair is in chaos. The dream has ended . ​Prologue Zolian may look like Dark Ages, but it is a completely different ga me. Current state is Beta! I have pointed out many differences in this guide and many of them are noticeable especially the classes and races. It is based on Dungeons & Dragons (D20), Final Fantasy Series, Diablo, World of Warcraft, Zelda se ries, Elders Scrolls Series, and many other MMORPGs. ~This is a fansite and guide for Zolian. My name is May . Come join us~ Many thanks to everyone in Discord who shared valuable information. Thank you VampBluBunnys for helping me fix up this guide. A huge thank you to Alvino for this masterpiece!! Game Master Death Game Master Scythe The fight continues.. Have you heard the groans coming from under House Macabre? Updates to Zolian and my Website! News for Zolian

  • Draconic Omega | May's Site

    Draconic Omega Dennis, a traveler from the Adventurer's Guild, has discovered a wormhole that connects our world to the realm of the Voidsphere. The population there can be quiet hostile. According to Ethos Prime, this has been the way since their creation. Draconic Omega has caused the vibrational pull in the Voidsphere and is hiding out in the Shadow Tower. Ethos Prime has a mission for us: fight our way up the tower to defeat Draconic Omega and relieve them of this rift. But don't go alone as these mobs are different from what we are use to. Watch your step on the way to the tower. There are some things you will need to remember before reaching Draconic Omega: The entrance to Shadow Tower is located in the Enclave Apex. You must take down at least five tanks for safe entry into the tower. Once one Aisling enters the tower, the entire group will be pulled through the portal. Make sure everyone in your party is ready before you step foot inside. ​ The tower contains five floors filled with deadly machines. Floor five has two extra rooms that each house a giant snakelike creature. They seem to be protecting a precious power source you will need to collect. You must find where to take these sources on floor five to get Arc Zeta and Neo Zeta online. They each contain a processing core that will guide you to where Omega hides. You must have the two processing cores in order to transport your entire party to Zenith. ​ We must help Ethos Prime. We don't know the scale of Draconic Omega's pull yet. And I am sure Ethos Prime has ways to assist us in our efforts as well as any weapons or gear we find along the way... Good luck.

  • Defender | May's Site

    Defender Best let defenders take the threat of the hunt. Their armor and Auras are unmatched. They are so strong, they can stun a room with a single stomp. They will be popular among the goblins and dragons you encounter along the way. Make friends with defenders, as they will always come to the rescue. Skills Spells Skills Spells

  • Mehadi Swamp | May's Site

    Mehadi Swamp Marshy, smelly, confusing Mehadi Swamp. This swamp belongs to none other than Shreek himself! You'll need access before chasing those vipers or mukuls around. Speak to Donkan to find out how to befriend Shreek! Don't get lost in the shifting swamp.

  • Filth Forest | May's Site

    Filth Forest Out past the farms of Tagor lies a forest filled with grotesque creatures not for the faint of heart. Deadly shadows and werewolves roam this forest waiting for a feast. Deep in this forest is an abandoned church that houses someone who can teach clerics how to weave a dark magic that favors the undead. Quiet haunted if you ask me.

  • House Macabre | May's Site

    House Macabre South of Tagor is a dark and decaying land scattered with bones. Zombies have made it their home. You can escape to one of the studies to find wisps and black cats, but below you will find the mutated creatures of the cellars. It is here you will also find the entrance of Cthonic Remains.

  • Eastern Woodlands/ Western Woodlands | May's Site

    The Eastern and Western Woodlands What's not to love about the woods? The sun is shining, flowers in bloom, buzzing bees, and howling wolves. Oh, the magical things you will find in the woods. Might even pick up a few weapons here. Eastern Woods and Western Woodlands are connected maps. The Woodland Ecotone connects to Eastern Crossroads (24,8) and Western Woodlands 12 (49,25). A safe area, know as Dwarven Enclave, can be found in Western Woodlands between maps WW4 and WW5. There is a Dwarf who spends his time there. When it comes to hunting, EW is best for levels around 1 until about 90. WW is best for levels around 30 until 135. Eastern Woods Western Woodlands Eastern Woods Western Woodlands

  • North Pole | May's Site

    North Pole Travel northbound through Cascading Falls and you will find a place covered in snow and cheer! With bright lights, presents, music, and even the chance to meet SANTA! I hear he is in need of your help, as well as his elves. Better check in on them. However, deeper into this mountain, you will come across Ice Caverns that are not for the faint of heart. Salena (mundane) will be at the entrance of the Ice Caverns selling many useful goods for your journey deep into the caves. If you end up defeating the boss at the end of the caverns, make sure you return to Salena and tell her about it! (Yule Revenge) Hunting areas here are split up into different sections for levels: Mount Merry 1 through 4-2 can be hunting from level 30 until around 150. Mount Merry 4-3 can be hunted from 250 until around 360. ​

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