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  • X: Eireann's Rumors | May's Site

    Rumors from the Tavern Drop a succubus hair into Mileth Altar and you will find yourself among beautiful pillars and flowers all around. Follow the path and enter the Temple of Light in order to improve your health and/or mana with your experience. The amount of exp has changed depending on your bases HP: BaseHP × 500 = exp needed Above 1 million hp: BaseHP × 2000 = exp needed (50hp each meditation) MP: BaseMP × 500 = exp needed Above 500k mp: BaseMP × 2000 = exp needed (25mp each meditation) The amount of health and mana you gain each level depends on your con and wis, respectively: HP gain: 5 × con × .65 MP gain: 5 × wis × .45 For Job/Ability levels: HP gain: 5 x con x 1.23 MP gain: 5 x wis x .9 T he max hp/mp gain will be 300 each level up. This happens around 93con and 134wis. For Job/Ability levels, max hp/mp gain will be 1,000 each level. This should happen around 163con and 223wis. Mileth Altar has a chance to gift you a weapon depending on your level. Quality will be from uncommon-forsaken. Luck will also increase your chances. Check weapons for a list. Undine Altar has a chance to gift you accessories such as shields and belts. A list will be updated soon! There are 2 dojos where you can hang out just to improve your skills/spells! Mileth Training Center : (17,84) You can use sleep hunter here or talk to Kousai to improve all your skills for 100k or 3 spells for 200k. There are 2 different rooms for sleephunter. The one upstairs is much bigger and is for lvl 75+ (I believe). Tagor Training Hall : (28, 76) Talk to Voluspa and he will give you an option to train all your skills for 100k or 3 spells for 200k. Both dojo's automated training will give you unlimited time and the server will automatically use your skills or spells on a dummy once you have paid. You cannot move, or your skills/spells will stop. If for some reason you do, walk towards the opening in the fence to be brought back to the mundane again. World Shout : Here we use the guild chat as a way to talk to the world. "!enter In order to change colors in chat, use {= and any letter from a-x. Anything typed after this letter will be posted in a different color. The x is invisible Hairstyle and color : To change your hairstyle or hair color, all you have to do is talk to the NPC in Mileth Barber (31,83) or Abel Barber (13,8). They both charge 5k gold for a new style and 20k gold for color. You will be able to see what it looks like on you and change your mind without being charged! You can buy bottled hair dyes. Realign your Chi: Seshbab is now allowing Aislings to reallocate stats! You will need bases of 5128hp/mp. You will keep your set racial stats. Reallocating now costs 5% of hp and mp each. Stat Reallocation above 400: 500 + (current lvl - 250) + job level + any free racial points you were given (Half elf or Half beast) = points received Improving damaged gear: Callum in Mileth Tavern knows a way to improve damaged gear and detail it up to uncommon. Ameen in Undine Tavern can upgrade to Rare! Got beef with another Aisling? Take it to a PVP map! We all know about the arena, but there are 2 maps in Abel and one in Mileth. Abel PVP: Abel coast. To be revived from ghost form, please enter the hut at (8,29). Abel Black Market. To be revived, talk to Yves. Mileth PVP: Wayside Park->Wayside Arena (1,22). To be revived, talk to Pit Master. Sleepy ol' Carn has finally risen from his slumber in Adventurer's Guild Advanced Camp. If you catch him awake he has some pricey buffs to offer. Dia Haste, experience boost x2, and experience boost x3. If you have enough guild points and gold, you could choose all 3. But eventually, Carn will fall back to sleep for a short period of time! Visit any inn to renounce citizenship and pick where you would like to become a citizen. Get the spell Recall to return to the inn. (Once every hour) If you choose to renounce citizenship, you will be in Exile. Your recall takes you to Pravat Cave. Try "resting" on a bed to recover your wounds. "Drinking" from the water barrels in Mileth dojo can replenish your mana. Throw gold in the bank and watch it grow.

  • Assassin's Guild Letter | May's Site

    Secrets for Aislings Assassin's Guild is extremely hard to find. Once you find the entrance, will you survive making it to us? Probably not. Bring a friend. What's that? Don't even know where to begin? Find Bron Evers. He's knowledgeable about...certain tunnels. You will have to speak of our town's name. I will give you a hint for the word you must speak to Bron.. Nameless here for.... Good luck

  • North Pole | May's Site

    North Pole Travel northbound through Cascading Falls and you will find a place covered in snow and cheer! With bright lights, presents, music, and even the chance to meet SANTA! I hear he is in need of your help, as well as his elves. Better check in on them. However, deeper into this mountain, you will come across Ice Caverns that are not for the faint of heart. Salena (mundane) will be at the entrance of the Ice Caverns selling many useful goods for your journey deep into the caves. If you end up defeating the boss at the end of the caverns, make sure you return to Salena and tell her about it! (Yule Revenge) Hunting areas here are split up into different sections for levels: Mount Merry 1 through 4-2 can be hunting from level 30 until around 150. Mount Merry 4-3 can be hunted from 250 until around 360.

  • Shaolin Monk | May's Site

    Shaolin Monk Become Shaolin Monk Skills Gear Requirements: Master-Level 325 Any dual class with Monk 5 Mileth Reputation Black Belt degree White, yellow, orange, green, purple, blue, brown, red, and black belts in inventory. Once you are ready and meet the requirements, talk to Nareth in Druid Circle just before the Sapphire Stream. You will need to turn in all your belts for your Multi-colored Zen Beads. For the longest time, Nareth has been quiet and still in the Druid Circle. He has been in deep meditation, learning the ways of the snake, crane, dragon, and tiger... unlocking a new wisdom. He is now ready to accept students. You will learn a path of strict physical and mental training. Shaolin monks are strong and you must put your meditations to good use.

  • Samurai | May's Site

    Samurai Devote to Samurai Skills Requirements: Master-Level 250 Dual class Defender and Monk or Monk and Defender 7 Mileth Reputation 5 Loures Reputation Crafted Moonstone Ancient War plate or Moonstone Ancient War Sheath armor. Sir Grey checks to see if you have made Moonstone armor. Sir Grey in the Loures Throne Room will teach you the way of Samurai. Beware the requirements are not easy. But on your journey, you will be able to learn the code of ethics and values held for Samurai warriors. This is a strict path of courage, loyalty, righteousness, respect, honor, and consistency.

  • Monk | May's Site

    Monk Well balanced through meditations and powerful with use of their chakras. Well known for their temporary invulnerability and an extremely powerful, yet health draining, strike. Take note, do not underestimate them when they are drunk! Skills Spells Monk Belts Sapphire Stream Skills Please see sapphire stream tab to learn how to receive skills with location: Sabonim Li. Spells Monk Meditations: Sapphire Stream I have heard of a place called Sapphire Stream, where monks come out wiser and with new skills. One day, I followed a monk in. Located in Eastern Woodlands' Enchanted Garden, we stumbled upon a small dirt patch (56,1). (You must be insight 20) We came across the Druid Circle, which contained tall stones and a relaxing stream that we decided to swim down (22,4) until we reached a cave in Sapphire Crest . A bit weary, we decided to look inside. Nothing but peace and beauty inside this cave. And there was Sabonim Xi who gave me a quest to obtain my first degree. Though tough, once completed, I returned and received my new belt. Upon more exploration, I discovered the Meditation Grove (7,15) where Sabonim Li sat meditating. He asked me to join in meditation and I learned a new skill once I found peace inside myself. I have been requested to come back in order to improve (levels 20, 40, 60, 80, 99, 110, 125, 200). Belts To earn these belts, please see Sapphire Stream tab.

  • Zolian Introduction | May's Site

    Welcome to Zolian Begin Here Death... was that all that was left? The gods have left us. The king is gone. Temuair is in chaos. The dream has ended . Prologue Zolian may look like Dark Ages, but it is a completely different ga me. Current state is Beta! I have pointed out many differences in this guide and many of them are noticeable especially the classes and races. It is based on Dungeons & Dragons (D20), Final Fantasy Series, Diablo, World of Warcraft, Zelda se ries, Elders Scrolls Series, and many other MMORPGs. ~This is a fansite and guide for Zolian. My name is May . Come join us~ Many thanks to everyone in Discord who shared valuable information. Thank you VampBluBunnys for helping me fix up this guide. A huge thank you to Alvino for this masterpiece!! Game Master Death Game Master Scythe The Atlantean Pull A Black Friday Event The Dead Have No Mercy News for Zolian

  • Blank Page | My Site

    F1 Status Panel Advance/Master Smithing/Mining Elements Races Classes/Jobs Rumors Gear Quests Hunting Grounds Memories Links Search New Things Hello! Welcome to the Zolian world! My name is May and I am a high-elf who loves to document the history and create guides of Zolian along with some artwork! If you see any errors or would like to see something added, send me a whisper, mail (ingame) or a DM in Discord! Down below, I have made a guide for beginners. Even if you have played Dark Ages before, here you will find many things that are different from DA. To start off: Max exp level is 500 and max Job (ability) level is 500. Max base stats are 500. MUCH of what I have written here can also be found in the Zolian Guide Book given to you in game after the tutorial. If you can't locate yours, see if Camille in Mileth Inn has an extra copy! Chatting Speaking of whispers, to talk just press enter, type a sentence, and press enter again. To see a chat history, just hit the f key. To whisper, press SHIFT ' at the same time. You will see blue text at the bottom of your screen. From here, type a name (try May) and hit enter. Now it should show the name in blue (May:). Type your message and hit enter to send! If you have multiple people you are whispering, after you open whisper you can use the up or down arrow keys to cycle through recent names you have whispered. In a group and only want to chat to them? SHIFT' !! Want to shout to the everyone on your current map? SHIFT! (this text will be yellow) Want to tell ALL of Zolian something (World shout)? SHIFT'! Note: world shout is free! No skill/spell or items needed. Test it out by shouting "Hello Zolian!". We have a friendly and helpful community, so don't be shy! To chat to an NPC, just click on them! This will not work on the mundanes walking around town, BUT they can be very chatty if you sit there long enough. Interface Inventory - (Press a) Double click your inventory to show your character information (gear, legend, skills, quests, photo album, and family. In your inventory, the first row will give you quick access to items by pressing the key associated with the item. To deposit something in the bank from ANYWHERE in the world, extend your inventory (SHIFT a or press the +2) and drag and drop the item to the second to last square. Skills -(press s) If your skill panel becomes full, or you want to use your second skill panel (SHIFT s) you can drag and drop skills to the second to last square. Using skills on the top line is easy! Just press the key it shows in order to execute them in front of a target. Spells -(press d) Same as skills, you can use your second spell panel (SHIFT d). Some spells here required you to select a target. You can drag and drop the spell onto the target, double click the spell then highlight and click the target, or hit the key associated with the spell then highlight and click the target. Chat history -(press f) View chat history: out loud chat, whispers, group chat, map chat, or world chat. View system information: Debuffs, whispers, Buffs, spells casted on your, skill/spell failures etc. (SHIFT f). Basic stats -(press g) Here you will see your stats, hp/mp, gold in inventory, exp(more on this later), Ability(Job) exp, Gear Points (GP), Level, Experience till next level or tnl, Ability(Job) Level, and Experience till next Ability(JOB LEVEL) or tna. Gear points are made up of the type of gear you wear. Info here. Boxed exp will stop showing here around 4.2b exp. However, you can hold MUCH more. View your true "boxed exp" by hitting F1. For stats and your Level, the number shown here will not go past 255. I HIGHLY recommend getting used to checking your stats and level using F1. Second stat panel (SHIFT g) will show your attack element, defense element, regeneration percentage, Armor Class, Dmg, and HIT points (HIT=reflex). Much of this is better reflected in the FI Advanced Stats Window. For more information about that panel, check Chapter V. Assails and World skills/spells -(press h) left side of this panel are your assails and the right side are world spells such as recall and mine. If your spell panels are overflowed, you will find the spells start filling your world spell panel. NEAT TIP: Want to see your spacebar assail as a certain animation (2hand, punch, stab, etc)? Just move that assail to the #1 spot! Now this only works if the armor you are wearing supports that animation! Client Options -(press q) access to friends list (will show up green in world population), chat macro, and client settings. Mail -(press w) If you have unread mail, this icon will actually flash a yellow border. You can also set letters on fire. World Population -(press e) Here you will see a list of Aislings logged in. To whisper them, you just double click their name! Vitalities are shown until you select a job. Change your Aislings status-(press r) Awake, Do not disturb (will receive no whispers), Daydreaming (will show your character sitting/laying after some time), lfg, grouped, solo hunting, group hunting, and need help! Map -(press t) this will not be available on every map List of your group members -(press y) Advanced Stats -press F1 Refresh Client -press F5 Take a Portrait -press F8 To block/ignore someone -press F9 and follow the prompt to add (a), delete (d), or view your ignore list (?). When you add someone to this list, you will not receive whispers or see what they say out loud and in world shout. Stats As I mentioned before, max base stats are 500. You will also be able to get more from gear. Basic uses of stats across everyone: STR-Increases weight capacity, increases dmg on some skills INT-Increases dmg on spells WIS-affects MP gain each level up and mp regen CON-Increases fortitude, hp gain on level up, hp regen, and dmg on some skills DEX-Increases AC and dmg on some skills When you look at your skill/spell pages on your profile, you will notice at the bottom there are modifiers. Take a look at the skill "Assail". Skill modifier is STR. This means the more you increase STR, the more dmg your assail will do. This is the only modifer for assail. If you look at the Human racial skill "Slash", it has a modifier of STR, CON, DEX meaning all 3 will increase dmg. In many cases, the first stat shown in the modifiers will have the most weight. Damaging spells will always use INT for dmg. However, you will see their exponent as their modifier. The higher the exponent, the higher the damage. If you feel you want to move your stats around, at level 400 you can reallocate stats with a cost of 5% hp/mp. Races Here in Zolian, you have many races to choose from. It will be one of the first things you do! Choosing a race will give you certain benefits. For more information, check out the Races Chapter . Classes, Mastering, and Jobs Next up you must choose your FIRST class. So many to choose from! What's your favorite playstyle? Casting deadly spells? Debuffing a target? Tanking? High DPS? Healing? More information found in Chapter II. You will be able to choose your second class once you get the correct stats and vitality! This happens long before you are close to mastering, or you can wait until right before you master! However, you must be dual classed in order to master. More info on dual classing (advancing) and mastering found in the chapter Hall of Advancement. Once you have dual classed then mastered, the growth doesn't stop. You will be able to pick up a job for all those tough mobs. These jobs require a sacrifice: all your monk belts, hours of armor smith, expensive spells, a prized sword, and searching for these high leveled mob drops. But from your sacrifice, you will gain great power. Requirements, skills, and spells can be found in Chapter II right below the classes. Maps: One important thing when you first start, is how to navigate the world of Zolian. When you leave the tutorial, you will show up in Mileth Inn. I am currently working on section dedicated to navigation! Please have a look at my maps ! Questing One of my favorite things is questing. As an adventurer, I love to collect the marks in my legend, reputation among the different towns and guilds, experience, rewards, and the stories each quest builds. You can view anyone's legend when you open up their character information, including yours! Reputation is needed for jobs and interacting with certain NPCs, such as Carn in Adventurer's Guild Advanced Camp in Cthonic Remains. Quests and the reputation you get from each can be found in Chapter VIII. Dungeons/Hunting To increase your level, you must gain experience. To gain experience you must hunt! Now hunting in itself also requires a more in depth chapter. To see all the different dungeons around Zolian check out Chapter IV . That chapter also has some basics when it comes to hunting and mobs so please give it a read (even if you have played DA before). Each dungeon page will list each map, the mobs, their levels, and their drops. Elements Elements in Zolian are an important part of hunting and surviving. Here, you can use a primary (necklace or belt) and secondary (weapons, offhands, accessories, etc) elements to use in your favor. Elements here are Wind, Earth, Fire, Water, Void, Holy, Rage, Sorrow, and Terror. PLEASE read my Element Chapter . It is so very important to understand how elements work to get the most out of your hunting experience! Gear There is a great range of gear here. Anything from damaged-mythic can be found from mob loot. Certain gear even have variances that will proc when attacking. I have a list of gear, their stats, and where to find them in Chapter III . On that page, you will also find the different types and variances of gear. You will have a chance to upgrade weapons through blacksmith and armor through armorsmith! Both can be found in Chapter IX . Saving Throws and Gear Attributes Another favorite of mine is building my gear. Lets start off by talking about your saving throws, found when you hit F1 (advanced stats panel). Fortitude : Increases with con (10% of base and geared with a max of 90%) and Elemental Bane from Half Elves. This is the amount of hits mitigated by 33%. Reflex: Similar to HIT for those who have played retail. This is the amount of physical attacks that you completely dodge and will receive no damage. 10% of HIT from gear and a max of 90%. You can physically see your reflex working when you are being hit, and your character has a white outline! Neat. Will: Similar to MR for those who played retail. Percentage of magical attacks you mitigate and reduce their effectiveness. 14% of MR from gear for a max of 80%. Now onto some gear attributes and enhancements! Armor Class or AC: This will either increase or decrease damage taken. Max AC values are -200 to 500. The higher your AC, the more damage you mitigate (this is what you want). You can increase your AC through gear (especially their rarities and some armor variances such as Sgrios and Reinforcement). Your dex also increases AC (DEX/15). Armor, Weapon, and Shield Variances: SO MANY VARIANCES. All can be found here, on the gear page. Some variances will not work on mini bosses and bosses. So be aware of this if you notice your weapon doesn't proc (programmed random occurrence). Potions Can be bought from various NPCs and some can be found from mob drops. Elixir of Life potion can be dragged and dropped onto another player skulling to save them. You do not have to run up to another player and select/double click Elixir of Life to rescue them (or red). Scrolls Scrolls can be used to port to a certain spot in any town. Many shops in towns sell them, but Dente in Mileth Harbour sells every town scroll. Cthonic Remains scrolls can only be bought from the camps. To get an option to scroll to adv camp, you will need to complete 3 quests from Helnnis. To scroll to forward camp, you need to complete Helnnis' Spec Operator quest. Altars Mileth and Undine have altars. When you drop items into it, you will receive something in return. This can either be exp, ard ioc deums, weapons, shields, or belts. Can only receive up to forsaken on these items. Things such as scrolls, paper, potions, or food will only fumble into the altar, giving you nothing in return! Maps

  • Accessories | May's Site

    Accessories Earrings Rings Necklace Belts Boots Greaves Gauntlets Earrings Rings Boots Greaves Necklaces Belts Gauntlets

  • VII: Hall of Advancement | May's Site

    Hall of Advancement Please note: The option to dedicate has been removed. If you have dedicated before 1/17/2024, you now have the option to advance to whichever class. Dual Classi ng/ Advancing guide Advancing to a different class allows you to dual class. Dual classing allows you to learn all skills and spells from both classes at the same time, wear armor from both classes, and use weapons from both classes. There is an exception : if you dual class as berserker and defender, there will be a few skills you cannot learn. Neal's quests are the same for both classes, however you only get the skill for the most recent class you have chosen when you turn the quest in. So you can plan out when you want to advance by looking at their skills and figuring out which ones you want. There is no level requirement, but you do need to ensure that you have the correct stats and sacrifice hp/mp to advance. Stats to Dual Class/Advance: All of these stats, including HP/MP, are base.. not geared . The overall hp/mp shown in the table is what you will need to sacrifice PLUS 128 hp/mp since you cannot drop below that. These stats show what is required to go to your desired class, regardless of what your current class is: Mastering When you reach level 120 and have dual classed, you can begin the adventure to mastering. Please reference this quest guide for your journey: Requirements for becoming Master: Stat Reallocation At level 400+, you have the option to reallocate your stats. You must sacrifice 5% of hp and mp. Remember that you cannot go below 128hp or 128mp. The stats you are given depends on your level. Once you sacrifice, all your base stats will drop to 5 except for your racial stats. Please use this formula for the amount of points you receive: 500 + (your lvl - 250) + job level. If your race is Half-Elf or Half-Beast, then you will receive those points as well in your total. Please note that your full set of points will not show up right after reallocating. There is a limit that can show on the client. So once your level up points drop to zero, it will show the next amount until you no longer have them. The cost is high, so please have a plan before you commit to it. Master Quests Once you have these requirements, head to the Hall of Advancement in Mileth Village (93, 12) and talk to Seshbab about advancing. When you pick one of the classes, a pop-up will show the requirements. You must press close on the pop-up before selecting "I will devote myself to.." or backing out.

  • Weapons & Shields | May's Site

    Weapons & Shields Complete list of all weapons in Zolian with locations, drops, and price. Make sure to pay attention to the class and wield type columns. If you are a monk or defender, you can use 2hand weapons. Most of them are only defender, but there are still 2hand weapons for all classes. If the wield type says Main Hand Only, that means they will only be equipped to the main hand. "Can Dual Wield" means they can go in main and off-hand for dual wielding. You cannot dual wield a 2hand weapon. There are also 2handed staves! So make sure you learn Advanced Staff Training in order to wield. Many staves and wands are main hand, so you can equip a dual wield weapon in off-hand. Bows are also main hand so you can equip something like a dagger or even a sword in your off-hand. They go by level, however you can search for a class, spell lines, certain stats, wield type (main, dual, or 2hand) or a specific weapon. This list is always growing, so be sure to check back often. Weapons Mileth Altar Weapons Shields

  • Rifts | May's Site

    The rift is a fairly new discovery inside of Atlantis. In order to get to the portal, go to Abel Coast off of the docks. There is a section of land behind the Crypt where you will find Atlantis Entrance (46,1). To get into Atlantis, you MUST wear a scuba mask or be merfolk. Once you are geared up, head into Atlantis, and step into the portal (30, 28) where Chromitus will greet you and throw you into the rift if you wish. You must be level 500 in order to enter. The level of the map depends on the level of whoever enters the rift first. Mobs can be ten levels higher than you. If you are grouped, only one party member needs to enter the portal. There is a chance you can enter a rift someone has left as well. So the levels will stay the same as the person who entered first. (Thank you Ermac and Remy!) Once you enter the rifts, there is no exit (besides scrolling/dying). Rift maps are PvP, so even if you are in a group, you could possibly kill your party members. If you die due to another Aisling, you will turn into a ghost and revive in 5 seconds on the same map. (2/5/2025)UPDATE: If you die from a mob, you will skull inside the rift where someone on the same map can either rescue you or if you let the timer end, you will appear in front of the totem in Atlantis (Map #188). There is no penalty currently except for losing the rift you just died in. No hell, no pile, no scar. I have tested this today. Of course, you can take off scuba gear inside the rift, but once you get back into Atlantis make sure you equip your mask again before you start walking or you will start to drown. Another group could pop up on your map and kill you and race you to the boss. You will revive on the same rift map if this happens. The gear here drops Rare+ so the chances of Legendaries + are higher. So far, I have seen gear and gold drop and a lot of exp gained... BUT, once you kill all mobs, you will now be faced with a boss. Once more research is done about Atlantis and this portal, I will be sure to update! Until then happy rifting!! Congratulations to Remy, Ermac, and Aizen for completing a full rift and killing the boss!!! Atlantis Rift

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